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@  dr3ad : (20 May 2018 - 10:53 PM)

You can get notified when player joins the phase if you're phase owner or have a rank. While having permission you can toggle messages with .toggleph

@  dr3ad : (20 May 2018 - 10:53 PM)

You can now auto promote players that join the phase with .ph auto #RankID command

@  dr3ad : (16 May 2018 - 11:52 PM)

.phase inplace command has been added that skips phase starting location (leaves you in place), however requires phase rank to use

@  dr3ad : (07 May 2018 - 09:53 AM)

Starting Area Contest has started and will last until 17th of May! View topic here.

@  dr3ad : (28 March 2018 - 08:57 AM)

Getting coins voting at XtremeTop100 fixed. Many additions to NPC Scripting. Check changelog.

@  dr3ad : (18 February 2018 - 06:31 PM)

Some NPC Script updates. Addition of Target Type "NPC with specific GUID" and Action "Pause Waypoint Movement", so now the scripts can finally target specific npc based on guid

@  dr3ad : (06 February 2018 - 04:29 PM)

Reminder that you can now chose in Rank Manager whether player can only manipulate (e.g delete) his own gobs/npcs. Phase owner can now also change color of specific phase ranks a.k.a name color in .ph ann

@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!


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Objects are Gone

bug help objects gone objects invisible objects vanished objets wont load

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3 replies to this topic

#1 Rainbow212

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Posted 12 June 2017 - 11:08 PM

I'd go into detail about the issue but this forum likes to not accept my posts and force me to retype all of it out.

I'm on a mac, objects sometimes just stop loading. 90% of them. I cannot reinstall, tight internet / 20kb's dl.

Even when I do reinstall, new client breaks just as often.

 

Please fix the Mac client, or if there is another solution please speak it.

I've cleared cache, edited the view distance IG, -- all the run of the mill things, so actually think on the matter and not be dense.



#2 NilithAth

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Posted 13 June 2017 - 08:14 AM

Before i make the relatively harsh comment: limit graphis, ENSURE that you're running the game on a DEDICATED and not Integrated GPU. The problem might be just here since already downloaded content takes exponentially less to load in general, unless your graphics card can't handle it. Also try doing .mod vis short when you login. 

On a different note, if it is indeed your computer, or your OS (could be possible) I suggest the following steps: check the integrated-dedicated 

Now here are two links which MIGHT prove useful, I'm not very familiar with Mac OS so I won't be able to provide actual input or concrete solution, apart from the relatively abstract approach I've presented you above. Regardless, the links.

https://support.appl.../en-us/HT202053 (doesn't necesserly matter if it's macbook pro or not, just ensure you find something similar for your OS / device, though it SHOULDN'T be device bound)

http://www.playtool....ting/intro.html


Then again, it could also be just your internet. In any case, the Mac client shouldn't have any faults to such an extent in which the game is unplayable due to lag / inefficiency, and it's either A) your GPU as I've explained before. Or B) simply get a faster internet connection. 



#3 Rainbow212

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Posted 13 June 2017 - 09:57 PM

Before i make the relatively harsh comment: limit graphis, ENSURE that you're running the game on a DEDICATED and not Integrated GPU. The problem might be just here since already downloaded content takes exponentially less to load in general, unless your graphics card can't handle it. Also try doing .mod vis short when you login. 

On a different note, if it is indeed your computer, or your OS (could be possible) I suggest the following steps: check the integrated-dedicated 

Now here are two links which MIGHT prove useful, I'm not very familiar with Mac OS so I won't be able to provide actual input or concrete solution, apart from the relatively abstract approach I've presented you above. Regardless, the links.

https://support.appl.../en-us/HT202053 (doesn't necesserly matter if it's macbook pro or not, just ensure you find something similar for your OS / device, though it SHOULDN'T be device bound)

http://www.playtool....ting/intro.html


Then again, it could also be just your internet. In any case, the Mac client shouldn't have any faults to such an extent in which the game is unplayable due to lag / inefficiency, and it's either A) your GPU as I've explained before. Or B) simply get a faster internet connection. 

 

I don't run into this issue on other servers with mac clients. I am running it on my Dedicated GPU. My computer is able to run the game on High / Ultra + Far Distance with no issues when it is working. I have no issues with my OS relative to other games.
It is the client, believe me.

And on the subject of internet, I have a family that I need to take care of, and I live in a rural area of Canada. My options are limited.

 

~edit~
My internet shouldn't conflict with how the game loads / renders objects. I don't have severe delay when playing, as I can run Cs;go with no issues at all, besides some relatively 'meh' MS. Movement in game from others is smooth for me, thus there isn't a real issue I could see from my internet.



#4 NilithAth

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Posted 13 June 2017 - 10:15 PM

Yes but the server's location could be an issue with respect to perhaps the not so modern hardware being used to distribute  bandwidth by your provider. The server i based in the EU, France (?) if I recall correctly. Running US / Pacific or whatever main hub your hosters use will naturally make it run a lot better in comparison to an EU based server.

Regardless, if it's really not the case, perhaps it should be Dr3ad or Goudy who to try and help you even further, my 'expertise' halts here. Good luck with trying to make it work, hope to see you around, online, in the near future ! 







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