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@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.

@  dr3ad : (24 July 2017 - 12:01 AM)

New Starting Location Contest is up & running, read more here!

@  dr3ad : (22 July 2017 - 06:14 PM)

New command: .phase time day/night/number of hours will let you set time of the day of your phase or move the specific amount of hours forward in time!

@  dr3ad : (21 July 2017 - 08:05 PM)

.char custom is back! .gob undo now also accepts number as parameter i.e .gob undo 5 to specify amount of gameobjects to delete up to 10/100 depending on rank

@  dr3ad : (21 July 2017 - 01:43 AM)

New command: .guild rename "OldName" "NewName"

@  dr3ad : (19 July 2017 - 02:33 PM)

New command: .glist [full] which works the same as .rp list except it is for guilds!

@  dr3ad : (18 July 2017 - 01:24 PM)

New commands: .phase sayrange, .phase yellrange, .phase emoterange => decides the range of respective /say, /yell & /emote messages. Useful in small phases so one group of people doesn't see emotes and chat messages of other people

@  dr3ad : (14 July 2017 - 06:24 PM)

Commands .gob del, .gob select, .npc del now accept GUID as parameter so you can target specific gameobjects

@  dr3ad : (13 July 2017 - 06:43 PM)

New command: .gob tele which transforms any Sign gameobject into a clickable teleport (current position is taken as destination)

@  dr3ad : (12 July 2017 - 11:18 PM)

New command: .lookup skybox => .phase skybox is now also redesigned and accepts 7k more skyboxes that persist and all new-joining players will have it as well

@  dr3ad : (12 July 2017 - 02:59 PM)

New commands: .gobject clone (retains scale + rotation), .gobject angle (allows you to set rotation as seen in .gob select)

@  dr3ad : (09 July 2017 - 07:37 PM)

New commands: .phase whitelist command & .phase whitelist spell => Read more in changelog

@  dr3ad : (28 June 2017 - 07:36 PM)

Adding shirt item now works in NPC Templates. Also 2 new commands were implemented: .gob move & .gob rel

@  dr3ad : (25 June 2017 - 06:07 PM)

Phase ranks are now editable.


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Spells not working


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5 replies to this topic

#1 LGRP3

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Posted 18 June 2017 - 07:48 PM

Spells which are cast by both player and NPC seem to not do anything other than show the animation and effect of the spell. E.g frostbolt doesn't deal damage or slow you down, it only shows you casting something and the blue aura in your hand. I have tried being in my own phase, .gm on, and waited for restarts but spells still don't work, however buffs do work.

If I am doing something wrong let me know. Or is this a genuine bug?

Character (OOC)

The Golden Plate. - Expert NPC creator. I'm not lying, I know what I'm doing.. promise.


#2 Grandmaster Pa

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Posted 18 June 2017 - 08:57 PM

Most of the retail spells will not work unless you have an enemy targeted. What you need to do is to hunt down some of the cosmetic spells which show you casting something, as they tend to work regardless of whether or not you have something targeted. With this being said, spells cast in Valsharah will not work, as they are disabled.



#3 LGRP3

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Posted 18 June 2017 - 09:13 PM

Most of the retail spells will not work unless you have an enemy targeted. What you need to do is to hunt down some of the cosmetic spells which show you casting something, as they tend to work regardless of whether or not you have something targeted. With this being said, spells cast in Valsharah will not work, as they are disabled.


Would cosmetic spells also work on npcs or do npcs need something different?

Character (OOC)

The Golden Plate. - Expert NPC creator. I'm not lying, I know what I'm doing.. promise.


#4 LGRP3

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Posted 18 June 2017 - 09:14 PM

Would cosmetic spells also work on npcs or do npcs need something different?


NPCs using spells, I mean.

Character (OOC)

The Golden Plate. - Expert NPC creator. I'm not lying, I know what I'm doing.. promise.


#5 Grandmaster Pa

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Posted 18 June 2017 - 09:16 PM

NPC's are unable to cast spells, at least I think they can't.

What you could do in this scenario is to spawn an object which gives the illusion that an NPC is casting something - and apply the relevant casting emote with .npc permanentemote $emoteID



#6 LGRP3

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Posted 18 June 2017 - 09:31 PM

NPC's are unable to cast spells, at least I think they can't.
What you could do in this scenario is to spawn an object which gives the illusion that an NPC is casting something - and apply the relevant casting emote with .npc permanentemote $emoteID

NPCs can cast spells through the script manager perk. I'll try using cosmetic spells on them anyways though, ty for the assistance.

Character (OOC)

The Golden Plate. - Expert NPC creator. I'm not lying, I know what I'm doing.. promise.