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@  dr3ad : (18 June 2018 - 03:21 PM)

Donator Extended rank has been changed a bit. Read more here.

@  dr3ad : (07 June 2018 - 10:24 PM)

RPHLite AddOn is now available for download, it's a must have addon and will ship with RPHTiny client by default from now on. Read more here.

@  dr3ad : (31 May 2018 - 02:35 PM)

New reward Book Forge has been added! Read more here.

@  dr3ad : (20 May 2018 - 10:53 PM)

You can get notified when player joins the phase if you're phase owner or have a rank. While having permission you can toggle messages with .toggleph

@  dr3ad : (20 May 2018 - 10:53 PM)

You can now auto promote players that join the phase with .ph auto #RankID command

@  dr3ad : (16 May 2018 - 11:52 PM)

.phase inplace command has been added that skips phase starting location (leaves you in place), however requires phase rank to use

@  dr3ad : (07 May 2018 - 09:53 AM)

Starting Area Contest has started and will last until 17th of May! View topic here.

@  dr3ad : (28 March 2018 - 08:57 AM)

Getting coins voting at XtremeTop100 fixed. Many additions to NPC Scripting. Check changelog.

@  dr3ad : (18 February 2018 - 06:31 PM)

Some NPC Script updates. Addition of Target Type "NPC with specific GUID" and Action "Pause Waypoint Movement", so now the scripts can finally target specific npc based on guid

@  dr3ad : (06 February 2018 - 04:29 PM)

Reminder that you can now chose in Rank Manager whether player can only manipulate (e.g delete) his own gobs/npcs. Phase owner can now also change color of specific phase ranks a.k.a name color in .ph ann

@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.


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Spells not working


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5 replies to this topic

#1 LGRP3

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Posted 18 June 2017 - 07:48 PM

Spells which are cast by both player and NPC seem to not do anything other than show the animation and effect of the spell. E.g frostbolt doesn't deal damage or slow you down, it only shows you casting something and the blue aura in your hand. I have tried being in my own phase, .gm on, and waited for restarts but spells still don't work, however buffs do work.

If I am doing something wrong let me know. Or is this a genuine bug?
fuck off

#2 Grandmaster Pa

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Posted 18 June 2017 - 08:57 PM

Most of the retail spells will not work unless you have an enemy targeted. What you need to do is to hunt down some of the cosmetic spells which show you casting something, as they tend to work regardless of whether or not you have something targeted. With this being said, spells cast in Valsharah will not work, as they are disabled.



#3 LGRP3

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Posted 18 June 2017 - 09:13 PM

Most of the retail spells will not work unless you have an enemy targeted. What you need to do is to hunt down some of the cosmetic spells which show you casting something, as they tend to work regardless of whether or not you have something targeted. With this being said, spells cast in Valsharah will not work, as they are disabled.


Would cosmetic spells also work on npcs or do npcs need something different?
fuck off

#4 LGRP3

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Posted 18 June 2017 - 09:14 PM

Would cosmetic spells also work on npcs or do npcs need something different?


NPCs using spells, I mean.
fuck off

#5 Grandmaster Pa

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Posted 18 June 2017 - 09:16 PM

NPC's are unable to cast spells, at least I think they can't.

What you could do in this scenario is to spawn an object which gives the illusion that an NPC is casting something - and apply the relevant casting emote with .npc permanentemote $emoteID



#6 LGRP3

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Posted 18 June 2017 - 09:31 PM

NPC's are unable to cast spells, at least I think they can't.
What you could do in this scenario is to spawn an object which gives the illusion that an NPC is casting something - and apply the relevant casting emote with .npc permanentemote $emoteID

NPCs can cast spells through the script manager perk. I'll try using cosmetic spells on them anyways though, ty for the assistance.
fuck off