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@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.

@  dr3ad : (24 July 2017 - 12:01 AM)

New Starting Location Contest is up & running, read more here!

@  dr3ad : (22 July 2017 - 06:14 PM)

New command: .phase time day/night/number of hours will let you set time of the day of your phase or move the specific amount of hours forward in time!

@  dr3ad : (21 July 2017 - 08:05 PM)

.char custom is back! .gob undo now also accepts number as parameter i.e .gob undo 5 to specify amount of gameobjects to delete up to 10/100 depending on rank

@  dr3ad : (21 July 2017 - 01:43 AM)

New command: .guild rename "OldName" "NewName"

@  dr3ad : (19 July 2017 - 02:33 PM)

New command: .glist [full] which works the same as .rp list except it is for guilds!

@  dr3ad : (18 July 2017 - 01:24 PM)

New commands: .phase sayrange, .phase yellrange, .phase emoterange => decides the range of respective /say, /yell & /emote messages. Useful in small phases so one group of people doesn't see emotes and chat messages of other people

@  dr3ad : (14 July 2017 - 06:24 PM)

Commands .gob del, .gob select, .npc del now accept GUID as parameter so you can target specific gameobjects

@  dr3ad : (13 July 2017 - 06:43 PM)

New command: .gob tele which transforms any Sign gameobject into a clickable teleport (current position is taken as destination)

@  dr3ad : (12 July 2017 - 11:18 PM)

New command: .lookup skybox => .phase skybox is now also redesigned and accepts 7k more skyboxes that persist and all new-joining players will have it as well


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.Gob move is all fucked up.

move ob gobjects objects help pls

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15 replies to this topic

#1 wartooths

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Posted 21 August 2017 - 04:52 PM

As the post title says, gob move is fucked up. I can no longer shorten it to ".gob m" (it won't work at all, it just says "command executed successfully" and the object does not move. Also, if I move it more than twice, it resets to the position that it was spawned in. Dread, can you PLEASE fix this? I miss being able to build.


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#2 wartooths

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Posted 21 August 2017 - 05:10 PM

Helloooooo, Dread? Please fix this.


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#3 dr3ad

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Posted 21 August 2017 - 05:56 PM

As the post title says, gob move is fucked up. I can no longer shorten it to ".gob m" (it won't work at all, it just says "command executed successfully" and the object does not move. Also, if I move it more than twice, it resets to the position that it was spawned in. Dread, can you PLEASE fix this? I miss being able to build.

lol .gob m  is gob massdelete, pray u didnt delete ur all gobs xD



#4 wartooths

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Posted 21 August 2017 - 05:57 PM

No, I didn't. .gob m has always been gob move over here on my client, but now all it does is say "command executed successfully".


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#5 wartooths

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Posted 21 August 2017 - 05:58 PM

Lmao I guess you're not gonna address the fact that gob move ins't working tho but that's ~fine~.


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#6 wartooths

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Posted 21 August 2017 - 06:00 PM

Can you just fix it? Good fuckin' lord.


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#7 dr3ad

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Posted 21 August 2017 - 06:00 PM

Lmao I guess you're not gonna address the fact that gob move ins't working tho but that's ~fine~.

if its fine ill fix it then



#8 wartooths

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Posted 21 August 2017 - 06:02 PM

Honestly all I want is for it to be fixed. I miss building.


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#9 nightfangy

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Posted 21 August 2017 - 09:30 PM

Honestly, I don't use .gob move that often, sometimes I just delete the gob and respawn it in my position. Another thing you can do is use .gob rel forward/backward/up/down/left/right as a substitute.


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#10 BallsMalloney

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Posted 21 August 2017 - 09:58 PM

Yeaaah, .gob move is definitely borked.


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#11 Antonius Augury

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Posted 21 August 2017 - 11:12 PM

Honestly all I want is for it to be fixed. I miss building.

 

chill. dr3ad is a busy man

with the addition of .gob mass, .gob m is the new short abbreviation for this as mass comes alphabetically before move.

 

.gob move now works based on the original xyz position of the object, so .gob move 5 right would move it 5 right from position X to Y, .gob move 6 right would move it 6 right from position X to Z, then doing .gob move 5 right sequentially again would put it back to position Y from Z.

 

despite this, .gob move doesn't save across crashes which is dumb and needs to be fixed

 

thanks @dr3ad


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#12 BallsMalloney

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Posted 22 August 2017 - 01:33 AM

.gob move now works based on the original xyz position of the object, so .gob move 5 right would move it 5 right from position X to Y, .gob move 6 right would move it 6 right from position X to Z, then doing .gob move 5 right sequentially again would put it back to position Y from Z. despite this, .gob move doesn't save across crashes which is dumb and needs to be fixed


.gob move just needs to work how it already was
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Characters:
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Morgrim Oakfist - Dwarf Engineer

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#13 Antonius Augury

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Posted 22 August 2017 - 01:39 AM


.gob move just needs to work how it already was

 

agreed would like old .gob move back thanks


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#14 Nortwin

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Posted 23 August 2017 - 09:18 AM

Fixed

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#15 wartooths

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Posted 23 August 2017 - 12:12 PM

@Nortwin

 

b l e s s y o u <3


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#16 Gavinlad

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Posted 23 August 2017 - 01:47 PM

Goodness sake youre so whiny

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Also tagged with one or more of these keywords: move ob, gobjects, objects, help pls