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@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.

@  dr3ad : (24 July 2017 - 12:01 AM)

New Starting Location Contest is up & running, read more here!

@  dr3ad : (22 July 2017 - 06:14 PM)

New command: .phase time day/night/number of hours will let you set time of the day of your phase or move the specific amount of hours forward in time!

@  dr3ad : (21 July 2017 - 08:05 PM)

.char custom is back! .gob undo now also accepts number as parameter i.e .gob undo 5 to specify amount of gameobjects to delete up to 10/100 depending on rank


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.Gob move is all fucked up.

move ob gobjects objects help pls

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15 replies to this topic

#1 wartooths

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Posted 21 August 2017 - 04:52 PM

As the post title says, gob move is fucked up. I can no longer shorten it to ".gob m" (it won't work at all, it just says "command executed successfully" and the object does not move. Also, if I move it more than twice, it resets to the position that it was spawned in. Dread, can you PLEASE fix this? I miss being able to build.


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#2 wartooths

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Posted 21 August 2017 - 05:10 PM

Helloooooo, Dread? Please fix this.


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#3 dr3ad

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Posted 21 August 2017 - 05:56 PM

As the post title says, gob move is fucked up. I can no longer shorten it to ".gob m" (it won't work at all, it just says "command executed successfully" and the object does not move. Also, if I move it more than twice, it resets to the position that it was spawned in. Dread, can you PLEASE fix this? I miss being able to build.

lol .gob m  is gob massdelete, pray u didnt delete ur all gobs xD



#4 wartooths

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Posted 21 August 2017 - 05:57 PM

No, I didn't. .gob m has always been gob move over here on my client, but now all it does is say "command executed successfully".


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#5 wartooths

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Posted 21 August 2017 - 05:58 PM

Lmao I guess you're not gonna address the fact that gob move ins't working tho but that's ~fine~.


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#6 wartooths

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Posted 21 August 2017 - 06:00 PM

Can you just fix it? Good fuckin' lord.


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#7 dr3ad

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Posted 21 August 2017 - 06:00 PM

Lmao I guess you're not gonna address the fact that gob move ins't working tho but that's ~fine~.

if its fine ill fix it then



#8 wartooths

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Posted 21 August 2017 - 06:02 PM

Honestly all I want is for it to be fixed. I miss building.


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#9 nightfangy

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Posted 21 August 2017 - 09:30 PM

Honestly, I don't use .gob move that often, sometimes I just delete the gob and respawn it in my position. Another thing you can do is use .gob rel forward/backward/up/down/left/right as a substitute.


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#10 BallsMalloney

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Posted 21 August 2017 - 09:58 PM

Yeaaah, .gob move is definitely borked.


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#11 Antonius Augury

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Posted 21 August 2017 - 11:12 PM

Honestly all I want is for it to be fixed. I miss building.

 

chill. dr3ad is a busy man

with the addition of .gob mass, .gob m is the new short abbreviation for this as mass comes alphabetically before move.

 

.gob move now works based on the original xyz position of the object, so .gob move 5 right would move it 5 right from position X to Y, .gob move 6 right would move it 6 right from position X to Z, then doing .gob move 5 right sequentially again would put it back to position Y from Z.

 

despite this, .gob move doesn't save across crashes which is dumb and needs to be fixed

 

thanks @dr3ad


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#12 BallsMalloney

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Posted 22 August 2017 - 01:33 AM

.gob move now works based on the original xyz position of the object, so .gob move 5 right would move it 5 right from position X to Y, .gob move 6 right would move it 6 right from position X to Z, then doing .gob move 5 right sequentially again would put it back to position Y from Z. despite this, .gob move doesn't save across crashes which is dumb and needs to be fixed


.gob move just needs to work how it already was
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Characters:
Stefano Lukiranie - Human Hunter of Naga
Driscoll Malloney - Human Knight-Errant
Morgrim Oakfist - Dwarf Engineer

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#13 Antonius Augury

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Posted 22 August 2017 - 01:39 AM


.gob move just needs to work how it already was

 

agreed would like old .gob move back thanks


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#14 Nortwin

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Posted 23 August 2017 - 09:18 AM

Fixed

#15 wartooths

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Posted 23 August 2017 - 12:12 PM

@Nortwin

 

b l e s s y o u <3


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#16 Gavinlad

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Posted 23 August 2017 - 01:47 PM

Goodness sake youre so whiny

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Also tagged with one or more of these keywords: move ob, gobjects, objects, help pls