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@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.

@  dr3ad : (24 July 2017 - 12:01 AM)

New Starting Location Contest is up & running, read more here!

@  dr3ad : (22 July 2017 - 06:14 PM)

New command: .phase time day/night/number of hours will let you set time of the day of your phase or move the specific amount of hours forward in time!

@  dr3ad : (21 July 2017 - 08:05 PM)

.char custom is back! .gob undo now also accepts number as parameter i.e .gob undo 5 to specify amount of gameobjects to delete up to 10/100 depending on rank

@  dr3ad : (21 July 2017 - 01:43 AM)

New command: .guild rename "OldName" "NewName"

@  dr3ad : (19 July 2017 - 02:33 PM)

New command: .glist [full] which works the same as .rp list except it is for guilds!

@  dr3ad : (18 July 2017 - 01:24 PM)

New commands: .phase sayrange, .phase yellrange, .phase emoterange => decides the range of respective /say, /yell & /emote messages. Useful in small phases so one group of people doesn't see emotes and chat messages of other people

@  dr3ad : (14 July 2017 - 06:24 PM)

Commands .gob del, .gob select, .npc del now accept GUID as parameter so you can target specific gameobjects

@  dr3ad : (13 July 2017 - 06:43 PM)

New command: .gob tele which transforms any Sign gameobject into a clickable teleport (current position is taken as destination)

@  dr3ad : (12 July 2017 - 11:18 PM)

New command: .lookup skybox => .phase skybox is now also redesigned and accepts 7k more skyboxes that persist and all new-joining players will have it as well

@  dr3ad : (12 July 2017 - 02:59 PM)

New commands: .gobject clone (retains scale + rotation), .gobject angle (allows you to set rotation as seen in .gob select)


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Tyrarn

Big Orc Daddy

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6 replies to this topic

#1 Esadan

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Posted 10 September 2017 - 11:27 AM

Only in silence the word,

only in dark the light,

only in dying life:

bright the hawk's flight

on the empty sky.

 

after_the_battle_by_artificialdesign-d7a

Artist: https://artificialdesign.deviantart.com

 

Many once proud warriors had fallen. Stained by the rage of Fel, muddled by magics beyond their comprehension. Now nothing more than a feast for the crows. Both the devils blood and the ignorance of blue men drove them to an early death. Bodies and weapons littered a once tranquil grass clearing. The smell of an entire battlefields feces along with pools upon pools of blood was almost unbearable. Though one of the remaining survivors, amidst the settling smoke and cawing of the overhead crows, stood perched atop a rock, his body beaten and bruised as he looked out over the piles of both Horde and Alliance corpses. This had not been the paradise he imagined. This had not been the world he fantasized when the others spoke of the first Horde, and for a second... he missed the rolling hills of Nagrand and the company of those in Garadar. Though Draenor was doomed, his ancestral lands gone and lost to the edge of reality. This was his families life now. Blood was oozing from several wounds across his torso, albeit these cuts were mostly drowned out by a coat of others bodily fluids. He was Orcish, a hulking broad figure dressed in brown furs and leathers, his skin equal in color to the pelts he adorned. A long braided beard hung from his face, well-kept dreadlocks hanging down to his back. The battle-worn Orc was on the older side, possibly around his early thirties, and he looked horribly fatigued. He seemed to be smoking a pipe, most likely looted from one of the many deceased Humans in blue and gold plate surrounding the formation he sat upon. A way to calm himself after the battle. He barely even had enough strength to move his arms. The cold sound of crackling scorched wood and squawking birds was eventually pierced by the clanking sound of somebody stepping over various corpses and weapons from behind.

 

And then, a young, fragile voice came not long after. "Father..." Muttered a rather thin Orc lad between exhausted breaths, no more than fifteen or sixteen. He too was dressed in blood soaked pelts, his skin pale and sickly, from what they did not know. A battlefield was no place for a boy of his age, yet there he was. "The warband marches north... they'll leave without us if we don't go soon." Exhaled the child, his eyes widened from both fatigue and stress. His father merely grunted in reply. "Go find your mother by the trees, boy. Gather what supplies you can. I will not have my son, and my mate, be forced to fight another battle. We make for the hills." And with that, the old Orc glared over his shoulder, nodding towards the boy, before sliding off his stone seat.

 

 

Tyrarn's Homeland

 

Nardrod, 396 years before the opening of the Dark Portal.

rzYtewD.jpg

 

No land held more beauty than Nardrod. An isle of gigantic snowy mountains, rolling woods and grasslands, and a freezing rocky desert. All separated from the western Draenor mainland by an icy sea few have braved. The infamous amount of bergs and mist kept any curious seafarers away from the isle, which were a rare occurrence. All until an Ogre warlord by the name of Kall sought to take the land with his warband. Ogres are not known to be sailors by any means, but the small amount of forces the warrior commanded were able to easily take the island for the Gorian empire, due to the fact that it was void of sentient life. And, of course, being Gorian men, they had slaves transferred to aid them in their exports, all of which were Orcs pulled from various Nagrand and Frostfire clans.

 

The Ogres built many fortresses and mines deep within the freezing northern spires of Nardrod, and managed to establish many flourishing outposts over the course of fifty or so years, mostly because of their use of slaves. Though, you cannot expect generations of Orcs all ranging from different clans to remain in chains forever. When the Gorian empire began to weaken on the mainland, so to did the imperators ties with Nardrod. The Orcs rebelled against their masters, rising up and forming a liberated army deep within the mountains. When the time to strike was right, the rebellions leader Gnoth the Mighty stormed down south with an army of freed slaves and burned village after village, slaughtering every filthy Ogre they could find. His men would of wiped them out, if not for the fact that surviving Ogre refugees fled to the west, their numbers constantly dwindling due to lack of land and food.

 

When the empires ties on Nardrod were diminished, it came under Orcish rule. The liberated Orc slaves had little to no knowledge of boats at the time, making it difficult to return to the western mainland. What remained of the scattered liberated slaves settled on the isle, their numbers rather low for hundreds of years, until only a few newly birthed families remained in the wilds, living off the land while remaining at peace with their own newly formed beliefs. The two most powerful families were not on the best of terms. The people of the snow lived in the north, settling among destroyed Ogre ruins and fortresses. They were fierce and hardy, a warrior family mostly dedicated to the worship of Caygon, the Nardrod god of death and honor. The second largest family remained in the southern woodlands and steppes, choosing to live at one with the forests and the elements, albeit still worshiping the same deities as their Northern counterparts.

 

Tyrarn, Son of the Hunt

 

Attached File Capture.PNG   236.54KB  0 downloads

The Orc, aged 23

 

Birthplace: Nardrod, Draenor

Residence: Stonetalon Mountains

 

Age: 45

 

Faction: Horde Aligned

 

 

Alignment: Neutral good 

Languages: Common (broken), Orcish (fluent), Taurahe (fluent)

 

Height: 6'4

Weight: 220 lbs

 

 

 

 

Author's note: I will continue to edit and work on this,

what you're seeing now is most likely just a small part of the massive story to come. Also, many may

think this character involves "custom lore". It does not. I am simply roleplaying something canonically

plausible, like 90% of the RPH population. If you come at me with that bullshit prepare to have my massive

cock shoved down your throat.


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"I am a servant of the Secret Fire, wielder of the flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the shadow!"


#2 Thegnar

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Posted 10 September 2017 - 11:49 AM

213m4c1.jpg


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#3 The Pen

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Posted 10 September 2017 - 01:28 PM

Only one problem and it's pretty small.

I mean, one thing that always is strange to me, most INTELLIGENT (read: Better intelligence than a freaking Worgen or Ogre) should be fluent in common since it's the uh. Common. Language. But that's just me.


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The pen is mightier than the sword. And imagination, well, imagination is magic. And magic beats all.

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#4 Cobe

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Posted 10 September 2017 - 04:35 PM

-9/11

ur shit @Esadan


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#5 Erkorr

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Posted 10 September 2017 - 10:16 PM

Only one problem and it's pretty small.

I mean, one thing that always is strange to me, most INTELLIGENT (read: Better intelligence than a freaking Worgen or Ogre) should be fluent in common since it's the uh. Common. Language. But that's just me.

there's not much of an incentive for an orc to learn the common language

 

they're dead enemies with humans and other common-speaking races aside from blood elves, and while that alone might be an incentive, those can just learn orcish in turn

 

after all the orcs made the hordEe!!!!



#6 Sir Theodric

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Posted 11 September 2017 - 10:20 AM

there's not much of an incentive for an orc to learn the common language

 

they're dead enemies with humans and other common-speaking races aside from blood elves, and while that alone might be an incentive, those can just learn orcish in turn

 

after all the orcs made the hordEe!!!!

 

but common isn't a human language??? there's a reason races can interact with each other as soon as they meet because common is spoken by pretty much everyone as if it were their native language



#7 dogabeey

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Posted 11 September 2017 - 07:54 PM

but common isn't a human language??? there's a reason races can interact with each other as soon as they meet because common is spoken by pretty much everyone as if it were their native language

That's just WoW mechanics. How the hell a parallel universe dreanor could speak with races they've never seen before? Same goes for Pandaria. Hell, even Burning Legion speaks common like Sargeras gives a freakin' language class to them.


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