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@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.

@  dr3ad : (24 July 2017 - 12:01 AM)

New Starting Location Contest is up & running, read more here!

@  dr3ad : (22 July 2017 - 06:14 PM)

New command: .phase time day/night/number of hours will let you set time of the day of your phase or move the specific amount of hours forward in time!

@  dr3ad : (21 July 2017 - 08:05 PM)

.char custom is back! .gob undo now also accepts number as parameter i.e .gob undo 5 to specify amount of gameobjects to delete up to 10/100 depending on rank

@  dr3ad : (21 July 2017 - 01:43 AM)

New command: .guild rename "OldName" "NewName"


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[Suggestion] Empty WMO Objects

Empty WMO No Presets Free to build

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7 replies to this topic

#1 Wathon

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Posted 01 October 2017 - 06:29 AM

Hey! 

 

Most of the WMO objects have m2 objects as presets in them, including chairs, tables, plants etc., which restrict the building opportunities. For example, HighElf_Smallhouse.wmo is something I've always wanted to use, but once spawned it already has interior m2 objects in it, which doesn't allow building custom interiors or at least makes it pretty damn difficult if you want everything to match.

 

I was wondering if it's possible to create replicate wmo objects out of the ordinary ones, but without the m2 object presets?

 

This would increase the customization of phase building as structures like 6HU_garrison_magictower_v3.wmo would have empty space to spawn new objects.


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#2 Antonius Augury

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Posted 01 October 2017 - 09:39 AM

As with all modding in 7.X.X, we can't actually create new content for the game - only replace existing content. So if this was going to happen we'd either have to be replacing the .wmos with the updated versions, or replacing other objects.


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#3 Wathon

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Posted 01 October 2017 - 10:23 AM

Understood. I was just curious since some other server had done it and they were few patches higher. They have empty wmo objects, with no extra m2 objects, and the normal wmo objects with those preset m2 objects. 

 

I consider RPH still better server, but I was hoping the same system could be used here as well.


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#4 Nortwin

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Posted 01 October 2017 - 02:35 PM

Understood. I was just curious since some other server had done it and they were few patches higher. They have empty wmo objects, with no extra m2 objects, and the normal wmo objects with those preset m2 objects. 

 

I consider RPH still better server, but I was hoping the same system could be used here as well.

they also have their own tiles
a french server found out that you can actually add shit to casc or something, perhaps they modify their tinyclient to make it download their patches

but anyways, none of their cool jewish-crafted features is really enough to attract me anyhow to that trash server

As with all modding in 7.X.X, we can't actually create new content for the game - only replace existing content. So if this was going to happen we'd either have to be replacing the .wmos with the updated versions, or replacing other objects.

u can add stuff instead of replacing but i doubt anyone would want to make a database edit to fix monty's slaughter of 30% of legion objects. perhaps when we next upgrade


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#5 Wathon

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Posted 01 October 2017 - 03:18 PM

Alright, thank you for replying!

 

Then should the wmos be replaced with the new ones that don't have m2 objects as presets?


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a wise man knows himself to be a fool."  -Shakespeare


#6 Paragon Lightblade

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Posted 02 October 2017 - 07:21 PM

I wouldn't recommend that, as unfortunate as it is a lot of people use the buildings with the presets in them, changing things for the sake of changing them could mess things up + m2 extraction from the WMO may (And I'm not an authority on the topic) be an issue. This also would require someone to patch into the new buildings or see overlap between the two where they see the old one and the objects you spawned.


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#7 Darkshade

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Posted 02 October 2017 - 08:12 PM

i'm also fairly sure you'd have to model edit each wmo in question to individually remove each piece from them, and i don't know anyone who's got that sort of time and dedication


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#8 Kori

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Posted 16 October 2017 - 10:11 AM

As with all modding in 7.X.X, we can't actually create new content for the game - only replace existing content. So if this was going to happen we'd either have to be replacing the .wmos with the updated versions, or replacing other objects.

Not true, you can add new shit. Problem is more than half the time it requires serverside support.

Yes pls gib empty WMOs like he who shall not be named


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Also tagged with one or more of these keywords: Empty, WMO, No, Presets, Free to build