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@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.

@  dr3ad : (24 July 2017 - 12:01 AM)

New Starting Location Contest is up & running, read more here!

@  dr3ad : (22 July 2017 - 06:14 PM)

New command: .phase time day/night/number of hours will let you set time of the day of your phase or move the specific amount of hours forward in time!

@  dr3ad : (21 July 2017 - 08:05 PM)

.char custom is back! .gob undo now also accepts number as parameter i.e .gob undo 5 to specify amount of gameobjects to delete up to 10/100 depending on rank


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.gob sel + .gob del deleting several objects at once?


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#1 Ardis

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Posted 10 December 2017 - 01:15 PM

I was hosting my phase a few minutes ago and accidentally hit a macro twice that spawned a pair of garrison platforms on me. No big deal, .gob sel + .gob del to delete them. But somehow I deleted a bunch of other objects that were nearby as well even though the output text for the commands were showing that I was only affecting these two platforms. Every table in the room and a chair were wiped out with these two commands.

 

Thankfully, the server just happened to crash a minute later, so everything I lost is back.

 

Nope. Was just lag. It seems like the tables got forced out of rendering. I should note that the platforms did cause my game client to start omitting the walls and ceiling of the building I was in. It's possible those objects weren't deleted, but ignored by rendering.


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#2 dr3ad

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Posted 10 December 2017 - 01:34 PM

I was hosting my phase a few minutes ago and accidentally hit a macro twice that spawned a pair of garrison platforms on me. No big deal, .gob sel + .gob del to delete them. But somehow I deleted a bunch of other objects that were nearby as well even though the output text for the commands were showing that I was only affecting these two platforms. Every table in the room and a chair were wiped out with these two commands.

 

Thankfully, the server just happened to crash a minute later, so everything I lost is back.

 

Nope. Was just lag. It seems like the tables got forced out of rendering. I should note that the platforms did cause my game client to start omitting the walls and ceiling of the building I was in. It's possible those objects weren't deleted, but ignored by rendering.

server will never delete more than what you selected, so this is mainly client issue 



#3 Ardis

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Posted 10 December 2017 - 02:08 PM

server will never delete more than what you selected, so this is mainly client issue 

It turns out the objects in question weren't actually deleted. Strangely, they just didn't render when the accidentally spawned objects were removed. Other players in the phase were unable to see the affected objects, either, which is why I thought they were deleted.

 

I relogged and they were back. (Though I did think it was a server crash/reset initially because of a massive lag spike that happened right before I closed my client.)


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