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@  dr3ad : (10 August 2018 - 07:44 PM)

RPH: Battle for Azeroth + New Project (must read). View here.

@  dr3ad : (18 July 2018 - 11:31 PM)

If you're getting BLZ51900002 error change your DNS server settings to google's 8.8.8.8 (if you dont know how to do this google it)

@  dr3ad : (04 July 2018 - 10:37 AM)

Fixed issue where some members would get "You're not allowed to visit this community" error

@  dr3ad : (30 June 2018 - 06:19 PM)

Added commands .gob massmove #EntryID #Distance #f/l/w/d/u & .gob massrel #EntryID #Distance #f/l/w/d/u (those two commands move all entries in specified direction, as well as .aura list which displays all "hidden" auras on the character

@  dr3ad : (27 June 2018 - 08:53 PM)

Added new commands .gob massreplace #EntryID #NewEntryID and .gob massscale #EntryID #Scale

@  dr3ad : (18 June 2018 - 03:21 PM)

Donator Extended rank has been changed a bit. Read more here.

@  dr3ad : (07 June 2018 - 10:24 PM)

RPHLite AddOn is now available for download, it's a must have addon and will ship with RPHTiny client by default from now on. Read more here.

@  dr3ad : (31 May 2018 - 02:35 PM)

New reward Book Forge has been added! Read more here.

@  dr3ad : (20 May 2018 - 10:53 PM)

You can get notified when player joins the phase if you're phase owner or have a rank. While having permission you can toggle messages with .toggleph

@  dr3ad : (20 May 2018 - 10:53 PM)

You can now auto promote players that join the phase with .ph auto #RankID command

@  dr3ad : (16 May 2018 - 11:52 PM)

.phase inplace command has been added that skips phase starting location (leaves you in place), however requires phase rank to use

@  dr3ad : (07 May 2018 - 09:53 AM)

Starting Area Contest has started and will last until 17th of May! View topic here.

@  dr3ad : (28 March 2018 - 08:57 AM)

Getting coins voting at XtremeTop100 fixed. Many additions to NPC Scripting. Check changelog.

@  dr3ad : (18 February 2018 - 06:31 PM)

Some NPC Script updates. Addition of Target Type "NPC with specific GUID" and Action "Pause Waypoint Movement", so now the scripts can finally target specific npc based on guid

@  dr3ad : (06 February 2018 - 04:29 PM)

Reminder that you can now chose in Rank Manager whether player can only manipulate (e.g delete) his own gobs/npcs. Phase owner can now also change color of specific phase ranks a.k.a name color in .ph ann

@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!


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.gob sel + .gob del deleting several objects at once?


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#1 Ardis

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Posted 10 December 2017 - 01:15 PM

I was hosting my phase a few minutes ago and accidentally hit a macro twice that spawned a pair of garrison platforms on me. No big deal, .gob sel + .gob del to delete them. But somehow I deleted a bunch of other objects that were nearby as well even though the output text for the commands were showing that I was only affecting these two platforms. Every table in the room and a chair were wiped out with these two commands.

 

Thankfully, the server just happened to crash a minute later, so everything I lost is back.

 

Nope. Was just lag. It seems like the tables got forced out of rendering. I should note that the platforms did cause my game client to start omitting the walls and ceiling of the building I was in. It's possible those objects weren't deleted, but ignored by rendering.


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#2 dr3ad

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Posted 10 December 2017 - 01:34 PM

I was hosting my phase a few minutes ago and accidentally hit a macro twice that spawned a pair of garrison platforms on me. No big deal, .gob sel + .gob del to delete them. But somehow I deleted a bunch of other objects that were nearby as well even though the output text for the commands were showing that I was only affecting these two platforms. Every table in the room and a chair were wiped out with these two commands.

 

Thankfully, the server just happened to crash a minute later, so everything I lost is back.

 

Nope. Was just lag. It seems like the tables got forced out of rendering. I should note that the platforms did cause my game client to start omitting the walls and ceiling of the building I was in. It's possible those objects weren't deleted, but ignored by rendering.

server will never delete more than what you selected, so this is mainly client issue 



#3 Ardis

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Posted 10 December 2017 - 02:08 PM

server will never delete more than what you selected, so this is mainly client issue 

It turns out the objects in question weren't actually deleted. Strangely, they just didn't render when the accidentally spawned objects were removed. Other players in the phase were unable to see the affected objects, either, which is why I thought they were deleted.

 

I relogged and they were back. (Though I did think it was a server crash/reset initially because of a massive lag spike that happened right before I closed my client.)


"Ninety percent of everything is shit." -Sturgeon's Revelation

Character list within profile.

Useful guide to understanding the various metals of Warcraft