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@  dr3ad : (28 March 2018 - 08:57 AM)

Getting coins voting at XtremeTop100 fixed. Many additions to NPC Scripting. Check changelog.

@  dr3ad : (18 February 2018 - 06:31 PM)

Some NPC Script updates. Addition of Target Type "NPC with specific GUID" and Action "Pause Waypoint Movement", so now the scripts can finally target specific npc based on guid

@  dr3ad : (06 February 2018 - 04:29 PM)

Reminder that you can now chose in Rank Manager whether player can only manipulate (e.g delete) his own gobs/npcs. Phase owner can now also change color of specific phase ranks a.k.a name color in .ph ann

@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales

@  dr3ad : (19 November 2017 - 01:56 PM)

New command: .gob state 0 3 will activate gameobjects such as doors permanently.

@  dr3ad : (25 October 2017 - 07:31 PM)

New commands .phase history and .phase capacity have been added! Check Changelog for more info.

@  dr3ad : (06 October 2017 - 07:52 AM)

Issue with server restarter has been fixed. Server is online.

@  dr3ad : (01 September 2017 - 01:11 PM)

Xtremetop100 voting will now properly award silver coins.

@  dr3ad : (13 August 2017 - 10:26 PM)

A couple of new things were added. Read more here.

@  dr3ad : (12 August 2017 - 12:26 PM)

If you had issues connecting with RPHTiny (such as CDN error) please re-download RPHTiny, all issues have been fixed!

@  dr3ad : (04 August 2017 - 12:44 AM)

Server is online! There was a minor issue with server startup that caused it to stay offline, all back on track now though!

@  dr3ad : (29 July 2017 - 05:24 PM)

Fixed despawning of gobjects happening with .gob tele command! Also Gobject List is now available in account panel where you can edit signs & other gobs.

@  dr3ad : (26 July 2017 - 11:01 PM)

New command: .char create #className => allows you to have unlimited characters on the account by bypassing client restrictions! Example usage: .char create druid

@  dr3ad : (24 July 2017 - 12:55 PM)

Fixed "Announce spam" ban bug that happened to few people, everything's good now.


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Objects, or terrain? Please help.

terrain object gobject gameobject help

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6 replies to this topic

#1 wartooths

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Posted 11 April 2018 - 09:35 PM

Right so, the grass/plants that move when you walk through them (they seem to have collision but you can walk through them, they just part or shift away as you move through them, they don't stop you from moving) are something I've always wanted to use in a phase, but I cannot find them for the life of me. I don't know if they're just part of the terrain of an area, or if they're really objects I can track down and use. Someone, please please tell me. And if they are objects, what are they called? I've tried looking up "grass"/"terrain"/"flowers" etc and no cigar.


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#2 TheKaldorei1

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Posted 11 April 2018 - 10:49 PM

tallgrass

 is what ur looking for i think

try somethn like 6sm_tallgrass, 6tj_tallgrass, 6td_tallgrass

some examples xd


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#3 wartooths

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Posted 11 April 2018 - 10:56 PM

tallgrass

 is what ur looking for i think

try somethn like 6sm_tallgrass, 6tj_tallgrass, 6td_tallgrass

some examples xd

Nope, that's not it either. I'm talking about the stuff that MOVES when you WALK THROUGH IT.


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#4 Jelly

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Posted 12 April 2018 - 01:25 AM

I think this would be much more easy to answer if there was a Screenshot or Image of what you're talking about if you can look for it in a phase



#5 Enlightened Student

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Posted 12 April 2018 - 02:17 AM

Believe that's most likely something game-related and doesn't go with the objects you spawn, as much as one would like to. I know what you're speaking of.


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#6 Araxamas

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Posted 12 April 2018 - 04:10 AM

It is part of the Terrain as Environment-Clutter. Although the objects are spawnable, they will not move/sway as you walk through them.

 

Clutter is quite a cool terrain feature, with the option for the game to generate less or more of it in your options. Although Clutter is not client-side, Two people at the same clutter setting will see the same thing, but if one has a different clutter setting, then they will see different clutter at different density. 


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#7 Nortwin

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Posted 12 April 2018 - 05:22 AM

It is part of the Terrain as Environment-Clutter. Although the objects are spawnable, they will not move/sway as you walk through them.

 

Clutter is quite a cool terrain feature, with the option for the game to generate less or more of it in your options. Although Clutter is not client-side, Two people at the same clutter setting will see the same thing, but if one has a different clutter setting, then they will see different clutter at different density. 

couldnt put it any better. they dont have physics like certain objects, they are just programmed to play an animation when stepped through


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