how does an imbalanced story based purely on chance in a peer-to-peer interactive environment promote 'actual storywriting'? you can get the exact same thing by going to this website. the RPG already defines everything, the difference is that you can't break those definitions, because it's a game with boundaries. the RPG also cares less about plot elements and a coherently, structured story, than it does about the game mechanics itself. the only time you get a character doing 'something unique look like a gary/mary sue' is when you try to take baseless, mechanic-inspired filler roles from the RPG and then insert them into a completely out of context scenario where nobody is playing by the same rules and everyone has their own personal objectives in their own personal story in their own personal game.
do you see what i'm getting at? the RPG is not good for RP on RPH. if you want RPG roleplay, get a tabletop set, and get a group of friends, and go wild. but it doesn't work on RPH in practice.
I was under the impression that the RPG did not define everything, and if it had, then it had done so poorly, leading to interpretation, and thus improved improvisation on the part of the person (or people) guiding the roleplay (or DM, if you prefer), eventually leading into a single narrative. Thus, an imbalanced story based purely on chance promotes actual storywriting in that you never know what you’re gonna get, but as long as things follow simple guidelines, and make narrative sense, can come out to an epic adventure. That is the appeal of RPG, after all. You could go to a plot-generator website, sure, if you’re incapable of setting up a start and a finish to a story, and then writing the rest in as you go along (which, I guess, not everyone can do).
As for your statement, that the RPG cares less for plot elements and a coherent, structured story, than it does for mechanics, I’m guessing you never read any of the RPG shortstories, which helped establish certain potential plot points, a few of which are being used to this day (such as Galen being the rat who murdered his father). https://wow.gamepedi...Galen_Trollbanehttps://wow.gamepedi...m/Short_stories
Also, no. The only time you get a gary/mary sue character, is when you take someone and make them perform an act that steps outside of the acceptable guidelines of a story, such as when Jimmy dies but gets raised into Undeath and suddenly has both the powers he had in life, as well as in death, while at the same time playing a key part in the story, which granted, can happen in the RPG, but not always intentionally. In a more directed story, which isn’t RPG, this is easily avoidable, and thus, always clearly intentional, which makes it all the more worse, and is usually done without character development of any sort.https://en.m.wikiped...g/wiki/Mary_Sue
But nice attempt to jab at me because I use “Templar” as my main’s class, which I’ve already mentioned, is not based off of the RPG variation.
Another example of a Mary Sue can be found in the new Starwars films, where Rey, one of the main protagonists, discovers the force and practically masters it after, if I remember correctly, five days. Add onto this her sudden mastery of combat with a lightsaber, and her mastery of technology, and you have yourself a Mary Sue. Why? Because she is stepping outside the acceptable guidelines of a story by being introduced to more than one concept, and mastering all of them almost immediately afterwards, while being central to the plot of these stories. I’m not talking about being good or great, I mean mastery. There is no character development.
As such, being a Gary/Mary Sue has nothing to do with taking a concept foreign to a certain story, and introducing it where everyone else has individuality. It has everything to do with character development, which always comes from RPG (unless you’re flat-off rolling to see who will start out as God-King, but again, there are guidelines to prevent this).
I hope you understand what I’m getting at here, even if you disagree with it. Sorry ‘bout the essay, and I hope that even if you disagree with me on every last point, that we can at least agree to disagree and leave it at that. I can see where you’re going with the idea that the RPG is not good on RPH, but I think that depends on the person. RPG doesn’t have to be pen-and-paper as far as I know.