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@  dr3ad : (04 July 2018 - 10:37 AM)

Fixed issue where some members would get "You're not allowed to visit this community" error

@  dr3ad : (30 June 2018 - 06:19 PM)

Added commands .gob massmove #EntryID #Distance #f/l/w/d/u & .gob massrel #EntryID #Distance #f/l/w/d/u (those two commands move all entries in specified direction, as well as .aura list which displays all "hidden" auras on the character

@  dr3ad : (27 June 2018 - 08:53 PM)

Added new commands .gob massreplace #EntryID #NewEntryID and .gob massscale #EntryID #Scale

@  dr3ad : (18 June 2018 - 03:21 PM)

Donator Extended rank has been changed a bit. Read more here.

@  dr3ad : (07 June 2018 - 10:24 PM)

RPHLite AddOn is now available for download, it's a must have addon and will ship with RPHTiny client by default from now on. Read more here.

@  dr3ad : (31 May 2018 - 02:35 PM)

New reward Book Forge has been added! Read more here.

@  dr3ad : (20 May 2018 - 10:53 PM)

You can get notified when player joins the phase if you're phase owner or have a rank. While having permission you can toggle messages with .toggleph

@  dr3ad : (20 May 2018 - 10:53 PM)

You can now auto promote players that join the phase with .ph auto #RankID command

@  dr3ad : (16 May 2018 - 11:52 PM)

.phase inplace command has been added that skips phase starting location (leaves you in place), however requires phase rank to use

@  dr3ad : (07 May 2018 - 09:53 AM)

Starting Area Contest has started and will last until 17th of May! View topic here.

@  dr3ad : (28 March 2018 - 08:57 AM)

Getting coins voting at XtremeTop100 fixed. Many additions to NPC Scripting. Check changelog.

@  dr3ad : (18 February 2018 - 06:31 PM)

Some NPC Script updates. Addition of Target Type "NPC with specific GUID" and Action "Pause Waypoint Movement", so now the scripts can finally target specific npc based on guid

@  dr3ad : (06 February 2018 - 04:29 PM)

Reminder that you can now chose in Rank Manager whether player can only manipulate (e.g delete) his own gobs/npcs. Phase owner can now also change color of specific phase ranks a.k.a name color in .ph ann

@  dr3ad : (25 December 2017 - 10:52 PM)

NPC scripts now work in all phases that you own, additionally phase ranks now contain "Can Use NPC Scripting" option, so everyone who has Scripting perk can now promote people and let them help with scripting the phase

@  dr3ad : (04 December 2017 - 06:19 PM)

You can now browse already made NPC Templates and use their items while making a new NPC Template!

@  dr3ad : (02 December 2017 - 06:39 PM)

New command: .phase playlist #SoundID #LengthOfASongInSeconds will let you make phase playlists e.g 10 songs that will keep playing on loop from 1-10 and repeat. Every consecutive command use the song is added to the list. Use .phase pl clear to clear the playlist

@  dr3ad : (28 November 2017 - 10:49 PM)

Server is online!

@  dr3ad : (28 November 2017 - 07:50 PM)

Server is restarting and will be up in a couple of minutes as soon as phase cleanup is done!

@  dr3ad : (28 November 2017 - 07:19 PM)

Gameobject cleanup will take place soon, all accounts inactive more than 6 months will have their character's phases deleted as we're reaching 15 millions gobjects mark!

@  dr3ad : (21 November 2017 - 04:27 PM)

New command: .gob near will list Top 10 Closest gameobjects and their guids/scales


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Cavelights Not Activating/Appearing


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6 replies to this topic

#1 Elitesbane

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Posted 15 June 2018 - 04:17 AM

Since the addition of the new RPH addon (lovely addon by the way), it seems that any new warden cavelight I spawn cannot be activated using the old conventional way or by way of the new addon's 'activate' button.

 

[.gob state 0 3] no longer works. It now only accepts 0-1 as a value, and putting in [.gob state 0 1] does make the light appear; however, very dim and only for a brief moment before disappearing, or sometimes not at all (tested with several colors).

 

So far I haven't been able to find a way around this, but thankfully all of my old lights are still active. You can see here where I spawn in the light and set it to the only possible state - only to have it remain off and invisible - and here where the same color light is fully functional. 

 

I really hope this is just another bug... I really enjoyed the functionality of these lights and how much detail and effect they could add to areas during nighttime. 


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#2 NilithAth

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Posted 15 June 2018 - 06:12 AM

@Elitesbane ensure you have your graphic settings for light qulity on High. You don't need .gob state in order to make them appear, I did the whole lighting for Faragaen and I haven't used that commnd on a single light gob.



#3 Elitesbane

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Posted 15 June 2018 - 07:12 AM

@NilithAth All graphics settings have been set to their highest the entire time I've been on RPH. And previously the only way I could get specifically the warden cavelight objects to work was through the .gob state 0 3 command. However, something has since changed and they don't work (at least for me) at all. 


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#4 The Beast

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Posted 15 June 2018 - 11:21 AM

https://mega.nz/#!K4...qQvNqoSTkZP_o-U

use this it replaces warden_cavelight with everfunctioning lighting objects


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#5 dr3ad

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Posted 15 June 2018 - 11:57 AM

@NilithAth All graphics settings have been set to their highest the entire time I've been on RPH. And previously the only way I could get specifically the warden cavelight objects to work was through the .gob state 0 3 command. However, something has since changed and they don't work (at least for me) at all. 

try using .gob state 0 3 now and let me know if it works



#6 Elitesbane

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Posted 15 June 2018 - 05:10 PM

@dr3ad It works now! Thank you much.  :punk:


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#7 Nortwin

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Posted 15 June 2018 - 07:55 PM

cavelights arent the best object for lighting, they disappear if you look the other way
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