"Wastewander Bandits, they’re called. You have to watch out for them, or they kill you, steal your water, and then — if the rumors I heard were true — they “distill” your body, draining all the liquid out for their own use." - Brann Bronzebeard (Lands of Mystery pg 57)
tinyurl.com/WastewanderComp for a composition of lore supported and intelligently (but admittedly canon following as best as possible with intelligent fandom speculation) wrote culture about the Wastewander Bandits that is as canon inspired as it can get.
THE <WASTEWANDER CALIPHATE> is a guild concept created by Shahnaz (RPHeaven) and is a fanon, but canon inspired roleplay guild based on the Wastewander Bandits in the present universe with more liberties taken about their existence and lifestyle due to the lack of in-game information. We got its namesake not because we are an Islamic roleplay guild but because the Wastewander are known as desert nomads and the Wastewander were led by a Caliph - Caliph Scorpidsting. (We are more of a semi-psuedo cultural Arabic guild ONLY WHEN applicable, like names and titles like ‘Caliph’. For the sake of our roleplay, since Blizzard doesn’t say what a Caliph is, we assume that it means “Leader of the Wastewander Bandits” (Lands of Mystery pg 57) or “Leader of the Wastewander [outlaws]” ((quest:Wanted: Caliph Scorpidsting)) and is essentially a Warcraft 3 Bandit Lord with a more glamorous title. The purpose of this guild is to bring the feeling of an evil/villain based guild that is slightly different from the usual feudal/medieval European theme that most human roleplay presents, and as a bandit group, we include a ‘citizen’ rank (which is Nomads, since the Gadgetzan Goblins refer to them as ‘vile nomads’ (quest:Wanted: Caliph Scorpidsting)), Vendors (who sell things at the Caliphate’s bazaars and hubs), Bandits (which is the closest thing we have to military) roleplay, and then Slave(r) opportunities. We will not be one of RPH’s cliche guilds you see being the next resurrection of Laketown or a bland neutral kingdom guild, nor the banner of random social town/kingdom RP; this guild that goes beyond the common, simpleton, and failed social hub RP guilds of Roleplay Heaven’s past.
We’ll be hosting public and private RP in our treacherous deserts and perhaps hire your character or others for caravan raids if we’re not getting hired to be mercenaries like we were in our Schnottz times. As we accomplish our goals and grow, you’ll hear about our conquests across the sands, our Undermarket underbelly, how you might sometimes buy slaves, or even occasional slave auctions, revolts, and the plot twists involved in a cutthroat, slaver, bandit fiefdom society that was forcibly marooned in the desert 14 years ago and all the villainy that goes with it. We want to bring this great concept of roleplay -- and make it certainly exist as a guild option on RPH.
"Needless to say, wandering the desert alone with these guys around is risky at best." - Brann Bronzebeard (Lands of Mystery Page 57)
- "foul nomads" (quest:Wastewander Justice)
- "squatters" (quest:WANTED: Caliph Scorpidsting)
- "life-giving water wells" (Ask CDev Round III)
- "small band of human pirates" (Ask CDev Round III)
- "started raiding rich goblin settlements" (Ask CDev Round III)
- "to pilfer the treasures of the titans." (Ask CDev Round III)
- "they're joining a more regimented group to the west." (quest:Impending Retribution)
- https://wow.gamepedia.com/Wastewander (Legion section)
- Rustberg Pirates (Ask CDev Round III)
- "Over the years, some [Rustberg] pirates had journeyed to Kalimdor and recruited or impressed various tauren into their crews, tauren who would later call [the village] home just as their shipmates do." (Ask CDev Round III)
"The Wastewander Bandits descend from a small band of human pirates who arrived in Kalimdor shortly after its discovery by the peoples of the Eastern Kingdoms. When the Southsea pirates arrived and entered into competition with them, they were essentially marooned in Tanaris after their few ships were stolen. They took to a new life as bandits and started raiding rich goblin settlements and capturing their life-giving water wells. After the failure of Uldum’s cloaking device a few bandits split off from the Wastewanders to pilfer the treasures of the titans." - (Ask CDev - Round 3)
CALIPH SCORPIDSTING; FIRST WASTEWANDER CALIPH:
"WANTED: Caliph Scorpidsting! The Gadgetzan Water Company of Gadgetzan, Tanaris will pay a high bounty for the head of Caliph Scorpidsting, leader of the Wastewander outlaws. His crimes include: 1. Murdering Gadgetzan Water Co. employees!2.Stealing Gadgetzan Water Co. resources!3.Seizing Gadgetzan Water Co. property! Bring proof of Caliph Scorpidsting's demise to Chief Engineer Bilgewhizzle for an immediate reward!" - Chief Engineer Bilgewhizzle (quest:WANTED: Caliph Scorpidsting)
WARLORD IHSENN; WASTEWANDER RINGLEADER:
“Our law demands that those behind this attack face proper retribution.The band of bandits' ringleader is a man known as Warlord Ihsenn.… Make sure his transgressions do not go unpunished.” - Sun Priest Asaris (quest:The Bandit Warlord)
THE GINORMUS; BIGGEST, BADDEST MEMBER OF THE WASTEWANDER BANDITS:
“Any Ladies and Gentlemen present should LEAVE NOW...for only REAL MEN AND WOMEN will be able to handle the gory spectacle about to unfold! Introducing the first fighter, the warrior of the Wastewander, the Ayatollah of Kaja-Cola...THE GINORMUS!” - Dr. Dealwell
The original name for what is now Eastmoon Village, these ruins were once home to Dunemaul Ogres, and in ancient times of Tanaris, the Sandfury Trolls. Driven by the need to survive the oncoming tsunami that devastated Waterspring Field, Caliph Scorpidsting’s last great feat of strength for the Wastewander Bandits was to give them hope by taking the Eastmoon Ruins and giving his nomads a more permanent and defendable residence to squat on.
Forgotten originally in the rush to pilfer Uldum and its titanic treasures, the many lost lives of Wastewander Bandits and the failed Schnottz Expedition has helped in a strange way to rally the Wastewander Nomads that still survive back to one of their last areas of operation they came from before the hard times - the Eastmoon Ruins. With the sweltering of the Wastewander Bandits and the allowance of slavery and debauchery openly throughout Eastmoon, this in turn has helped to attract seedy characters who’ve heard of the illicit bazaars, slave auctions, and gladiator rings of these marooned human nomads that rival even the gore of the Thunderdome. This all occurred when Caliph Scorpidsting died and his young First Mate during the Wastewander’s days as pirates, Shahnaz, ascended to the rank of Caliph. Now the leader of the Wastewander Bandits, Shahnaz will do anything to ensure his flock survives and that he stays enriched and in power - even on the backs of slaves and having a backstabbing sense of morales. This is exactly why the ruins became the Eastmoon Village; his more open mindedness to any opportunity that fattens his pockets and bolsters his power and/or ego has made sure he'll stop at nothing except for losing his life to achieve his end goals, whatever they might be...
The Noonshade Ruins; once a hub of Wastewander Bandit activity, the Cataclysm tsunami decimated this along with its greater and more inhabited cousin, the Waterspring Field, forcing the surviving Wastewander to reach higher ground - ground which inevitably became a forceful takeover of the Dunemaul occupied Eastmoon Ruins.
The Waterspring Field; the heartland of the Gadgetzan goblin's life-giving wells, Caliph Scorpidsting and his foul nomads made their mark in the desert and secured their chances of survival when they committed to a life of bland piracy - so essentially banditry and settlement raiding - capturing the water project the Gadgetzan Water Co. had initiated at the Waterspring Field. Due to not having to search from puddle to oasis for a sustainable drinking source for his bandits, the Wastewander way of life was able to thrive. They were able to settle down more permanently than they ever had when in previous times because the Wastewander had previously squatted in a former Dunemaul ogre mound which agitated his marooned pirates that had come to enjoy the finer tastes in life as sailors on the high seas. Once the waste wandering pirates who were marooned had come to see the life-giving properties of the goblin's water wells - hence their inevitable faction name as the 'Wastewander', a throng of ideas never before thought fathomable when they initially had their boats stolen by their competition, the Southsea Pirates were birthed... like tinkering on Gadgetzan technology, sewing, blacksmithing, and leathercrafting which became more viable options of daily life. From there on out the Wastewander way of existence was forever altered and the taste for a more stable civilization was wormed into the minds of all of the wretched human nomads who came to call Tanaris, and inevitably Uldum, their home.
When Waterspring Field flooded, when they fled to Eastmoon Ruins, most of their belongings were abandoned... but the things they had come to appreciate in their daily lives were never forgotten, and they vowed to one day parallel the Waterspring Field in its grandeur as an outlaw hideout.