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@  dr3ad : (17 October 2019 - 01:15 AM)

Added feature "Lookup retail NPC equipment" to the account panel for the upcoming item forge, can be seen on the right.

@  dr3ad : (16 October 2019 - 12:41 PM)

18 hours uptime. #record

@  dr3ad : (14 October 2019 - 08:56 PM)

Fixed some important performance issues, server back online

@  dr3ad : (13 October 2019 - 04:20 PM)

Server is up again, fixed some crash issues.

@  dr3ad : (12 October 2019 - 11:54 PM)

Server back online.

@  dr3ad : (12 October 2019 - 11:49 PM)

Server up in 3 mins. Applied some fixes.

@  dr3ad : (10 October 2019 - 09:49 PM)

Server has been started. Up in 3 mins.

@  dr3ad : (10 October 2019 - 09:47 PM)

5-10 mins downtime while we apply some changes

@  dr3ad : (10 October 2019 - 05:05 PM)

9 hours uptime #record. Thanks everyone for testing.

@  dr3ad : (09 October 2019 - 08:32 PM)

You can now spawn/create NPCs that have BFA Display ID without getting "Can't find NPC error" once you try to spawn NPC in-game.

@  dr3ad : (09 October 2019 - 02:57 PM)

Fixed restarter, server back online.

@  dr3ad : (09 October 2019 - 02:39 AM)

Added about 23k more .wmo gameobjects. Full list of gameobjects will be posted soon.

@  dr3ad : (08 October 2019 - 07:20 PM)

Fixed .phase promote command and loading of phase ranks

@  dr3ad : (08 October 2019 - 06:36 PM)

BFA Races added to NPC template creation page.

@  dr3ad : (08 October 2019 - 04:34 PM)

Fixed the "Failed to retrieve" password error that some people may have gotten in their web account panel. Check your panel again now.

@  dr3ad : (08 October 2019 - 04:28 PM)

Also there's been a known issue with incorrectly copied TRP or TRP in general that gives you disconnect as soon as you login. If you have this issue try deleting TRP then logging back in.

@  dr3ad : (08 October 2019 - 04:19 PM)

Added website feature "Fix character DC problem" in account panel which will fix characters that you get disconnected on when you login.

@  dr3ad : (08 October 2019 - 03:45 PM)

.gob state command fixed, you can do .gob state 0 3 now to activate light gobs. Also fixed loading of gameobjects that already had state set previously. Effective on next restart.

@  dr3ad : (07 October 2019 - 08:00 PM)

RPH 735 has just been put up online if you wish to copy over some character related stuff to BFA. RPH 735 will be up for the next 48 hours. However you have to set new realmlist: SET portal "leg.rpheaven.org"

@  dr3ad : (07 October 2019 - 07:36 PM)

Another crash fixed


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The Golden Age

Pirates Sailors Ships arrgh matie pirates sailors

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#1 Wo0d Glue

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Posted 16 September 2017 - 11:06 PM

nf8nOUg.png

https://www.youtube....h?v=mU01dETGFfc

 

 

War rages across Azeroth. But as brave adventurers and colossal armies campaign against nations and invaders, a different war is fought across golden shorelines and upon the high seas. Through an orchestra of thundering ordnance, a cacaphony of clashing steel and blazing firepans fuelled by an ambitious desire for gold, anarchy or just sheer vehemence. Black hearts who kow-tow to no royalty, and just as likely to cross their fellow men-before-the-mast as strike a devilish bargain with him. For chaos is indeed a ladder but a slippery one; the route to riches paved with sacrifice.

 

 

p4jGjhi.png

 

 

Ye Core

 

The Golden Age is a pirate guild set in the Warcraft universe. It is the continuation of my 7-year history of nautical roleplay on retail, and later RPH. But what started bothering me was how pirate characters would live forever, without consequence. The roleplay became an endless circle of the same characters acting predictably in semi-scripted storylines.
The goal of The Golden Age is to replicate the intense real-life stories of pirates by combining
Character Death, RNG, and Switching Characters.

 

Character death is mandatory, and is used to give weight to choices. Not only that you make, but others make. Not only your death, but also the death of others. RNG is added to ensure unpredictability, not only for the players but also the DM. The dice roll handles many things in TGA, like spotting ships at sea to chances of disease spreading. Lastly, Switching characters is in place to provide multiple perspectives. Due to Character death potentially being possible anytime, it is highly recommended to have at least three backup characters. Some events we play at different dates OOC take place at the same time IC, and in some events we have even played as the antagonists of our main characters.

These three concepts combined ensure character development at its fullest. Suffering becomes real.

 

Immersion and OOC rules


The greatest goal of The Golden Age is to provide a believable pirate environment. Players are motivated to have knowledge of pirates, ships, sailing, and a piratical style of speech (Curses, maritime terminology, and non-modern lingo). If you are shy when roleplaying I would not recommend this guild, as pirates are usually extrovert and eccentric. We have several lists of 18th-century slang readily available for player use.

 

Other rules enforced to ensure immersion is that OOC MESSAGES ARE RESTRICTED TO OOC CHATS. Chats that retail NPCs use for communications will ONLY be used for things your character say during roleplay, none of the /s ((not a dk ic)) bullshit. You will also keep your emotes (things your character do) to the /emote chat, and refrain from putting commas between things your character say. Blizzard have through their NPCs created a logic of communication in their world, and you WILL STICK TO IT. References are fine if they are actually funny (not obvious and rare).

 

Sailors have never been known for their views on gender equality. Because of this, we have a limit on Female characters of 2 in each Arc. Women get treated very differently by the various Male characters in The Golden Age world: mostly they'll be more polite and tolerant of you, while some might be less. There are also more risks for Female characters, as they are physically weaker than the men around them. Pirates were never known to shy away from rape, so that risk always looms in the air around lonely sailors, even if you might find yourself with a Ned Lowe or Henry Johnson-esque protector.

 

Our only requirements of your joining is activity, responsiveness and RP quality. The latter is put on trial in-game. We don't accept Elves.

 


 

 

Arcs, Events and Characters

Roleplay in The Golden Age is structured into Arcs. Arcs are storylines centered around one crew of pirates. These crews are designed mutually between the players involved OOCly, where we create the ship, the characters, backstory, ambitions and conflicts. This is to ensure that there will be rival interests and potential for internal conflict and intrigue, to prevent the RP from becoming a circlejerk and loot grind (something we've learned from experience). When all the players involved have their characters, and potentially backup characters designed we dive into the roleplay. The first event(s) are usually scripted DM-wise, as they're ment to be buildup to their current setting.

 

The core gameplay of The Golden Age are a mixture of DM'd events and relaxed roleplay: the pirate cruise the ocean, searching for plunder. Every x amount of minutes, theres a roll-based chance of a ship being detected. Using rolls, its nation and size will be decided, and the crew will either let their Captain decide, or mutually vote on what to do with it. The loot is privately decided by the DM via rolls. The closest The Golden Age got to a general goal is the earning of Prestige, a point system representing the accumulation of WoW's vague currency.

 

Instead of NPC, I prefer the term "PPC", or Potentially Playable Character. NPCs in The Golden Age are treated just as (un)fairly as players, and have their chances depending on their character skills and RNG aswell. When interacting with them in discussions you dont roll (certain Civilian classes allow this), but rather have to talk to them like any other player. They all have personalities, and like or dislike things. The reason I call them "Potentially Playable" is because anyone can chose to pick up and play any characters we may meet. Do you like this street beggar? Why not play him and have him become a pirate. This captive Marine? Recruit him to the crew.

 

Indeed, backup characters should be introduced seamlessly throughout the events and Arcs, and not just when your main dies.

 

Hand Combat

The Golden Age utilizes the Realistic Combat System I've designed based on the roll dice, my DMing experience, historical knowledge and military background. It is turn based, with one turn representing 1-3 seconds, and the biggest factor is the weapon you use. Weapons give roll bonuses and penalties that change depending on your Race and Class(combatstyle/background). Maces for example get a roll penalty of -10 every second turn, due to being slower to swing. They do however get a roll bonus of +10 against armoured opponents, compared to swords that get a -60 penalty.

Instead of Health Points, the Realistic Combat System has Bleeding. If you roll below the set threshhold (can also be things outside hand combat) you're dealt a wound. Theseriousness of the wound is decided by rolls aswell, and determines how much your character is bleeding. This starts a timer: after a set amount of turns, your character will bleedout and die. The timer of multiple wounds stack, and certain weapons even give a penalty to the wound roll (usually bigger weapons and guns). You can stop the bleeding bypassing a roll (ofcourse, if your character does something nonsensical before the roll, it won't work). After that, your wound will need patching up by a Doctor. 

You can read more about the RCS here: http://rpheaven.org/...-combat-system/

 

Naval Combat

Sailing is the core of the TGA rp and is divided in two stages: Cruising and Naval Combat. Cruising I've explained previously: the pirates sail around, looking for ships. They chat, enjoy their rations and rest before their duties. When a ship is spotted, the crew choose to pursue and engage, or leave it if the risk is too high. There are many different ships in TGA, as there are in the WoW universe. What type they are and what cargo depends on the nation and type. Orcish ships are usually raiders or military, while Pandaren ships are always merchants. The chance of encountering a certain nation's vessel also changes depending on the region. Engaging a ship doesn't mean you will fight. By hoisting the pirate flag the enemy might react differently. Merchant ships usually surrender when they're outgunned and the pirates are too close for them to run away. Faster ships will tend to sail away. Navy ships near always tend to fight. If your crew's flag is also known to a faction, they might react differently. Naval combat is much more complicated than Land Combat. It is turn based. Depending on your ships size and sail type, different wind directions will make you faster or slower. Certain cannon types are effective against different things on different ranges. These days I try to use as little of the system I designed, and focus on using my knowledge of Age-of-Sail ships to determine what would happen by the decisions of the Captains. Rolls mostly come down to the winds direction and the cannon battles. Ships don't bleed however! And they have HP, Hull Points. Shooting cannons deteriorate the hull points, and eventually the ship will take on so much water that it will sink. Some ships (like Icebreakers) have iron plating, and will only be pierced by the most modern of cannons.

 

Misc Systems

Civilian Classes are classes that don't give you combat bonuses. Every class has up to three levels, every levels requiring a minimal Character Age (no 18 year old swordmasters). Agehas consequences too. Anyway, you can have a maximum of 3 levels in both a Civilian Class and Combat class: for example, you can't be a lvl 2 Pistolier and a lvl 2 Smuggler(2+2=4), but a lvl 1 Pistolier and a lvl 2 Smuggler (2+1= 3, yay!). You can't pick multiple combat or civilian classes, however. Civilian classes enhance things outside combat:Diplomats can roll to get hints that they would notice about the psychology of people. Galley Chiefs cook more nutritious food and use less hold space. A Pornstar can earnPrestige by acting in Goblin Pornos (ok we dont actually have any pornstar classes or any other sex-related classes dont even ask). Prestige is a point system used to represent your characters amassed wealth. We never state the exact amounts of gold or silver we take, as WoW's currency is very vague. The Higher your Prestige, the more options of Retirement Jobs are unlocked for you. At a whooping 100 Prestige (near impossible to achieve) you can retire as a Governor. 25 enables you to open a shop or a tavern. You can also spend your prestige points on drinking, feasting, shopping and whoring when in port: this increases your morale. Morale is mostly for the NPC crewmen, as most players will probably want to play their character out without a system. Low morale makes them agree less with the leaders and potentially mutiny. High morale makes them want to take more risks, and vote for the Captain. Combat Morale affects players. Higher levels gives roll penalties on Defence but bonus on Offense. Lower bonuses do the opposite, and both decrease chances of finding loot. An average battle morale gives the biggest chance of finding loot, but gives no combat bonuses or penalties. Diseases have a chance to pop up and spread the longer you are at sea and the how big the crew is in relation to the size of the ship. Having a good Doctor and a good Galley Chief decrease the chances. Cargo on ships is measured in tonnes. The player being the Quartermaster will need to manage how much loot is held aboard. Keep in mind pirates also need food, water and BOOZE. The average food ration is 4 kg per day, Water 4 liters, alcohol .2 liters (larger than the navy, pirates like to drink). Decreasing the food rations will have penalties for the crewmen.

 

Phase

 

Phase 1122 The Golden Age is a giant phase. It is the result of several month's work and is continously growing with new locations for the crews to visit. Should you wish to use it for anything non-related to my guild, go ahead. I don't have a password. It has a lot of creative effort into it, and I am quite content with the results. There are multiple custom-built port hubs available for the crew to visit, and even Blizzard settlements populated by their retail NPCs. While most are unchanged, some have recieved a facelift to enhance their original qualities. Aside from towns, there are a multitude of ships and camps for the crew to hang out in.

 

SHIP SCREENSHOTS

Spoiler

 

TOWN SCREENSHOTS

Spoiler

 

 

 

 

 

 

giphy.gif


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check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#2 Dungeon Master

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Posted 17 September 2017 - 02:53 AM

i'm disappointed that you theme isn't the golden age by woodkid

 

but oh well, best of luck with this, i keep seeing 'nautical rp projects' appear on RPH and then they just die off or disappear after a week or two


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aliases

Antonius Augury
Salimus
Forius Trueleaf
Draeir Dawnspear
Oswin Alston
Joon-He Cloudpetal


#3 Josh00

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Posted 17 September 2017 - 03:28 AM

the only good video game from this period of time was tarzan for the playstation 2


b O r I s

 

unknown.png

Spoiler

#4 RoberTheForlorne

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Posted 17 September 2017 - 09:12 AM

Yarrrg!

Free cheers fer ol' Sain'-Eyes!

Gonna be fun, boi.

- Lyth


I am the thiccest.

I am the Roy.

I am the thiccest of Roys.

I am Thiccroy.

 

 

 

 

***

 

Relax

 

Writing a book, come and beta read it, why doncha?
https://rpheaven.org...ndpost&p=164027
 

Spoiler

My Stories


#5 Wo0d Glue

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Posted 08 October 2017 - 09:47 AM

The Motley Crew

 

https://www.youtube....h?v=u7KS3Br0yG8

Shipwreck Shore, Gillijim's Isle, 31 years post The Dark Portal...

 

In the seedy port, a number of ambitious lowlives and cut-throats grow ever restless. With more lawless activities curtailed by the Stormwind occupation, many resorted to odd jobs for a local Administrator: contracts of often questionable morality. Investigations of missing shipments, and bounties on escaped slaves. From these small adventures, both close bonds and personal vendettas have been struck...

Spoiler

 

Spoiler

 

This band of loose connections ever grew in the shadows of Fort Aldergarde's watchful eye, eventually a wicked scheme finds them hired aboard The Cruise, a mercantile vessel headed for Pandaria. But, men of such black ambitions ought not to be trusted, as they soon plot a bloody mutiny against the back-breaking Captain.

Spoiler

Deep in the night, the rogues skulk into the ship's armory, taking its arnaments for themselves and their co-plotters. After assassinating the Captain and impaling his body upon a harpoon, fighting ensues amongst the mutineers and the still-loyal officers. As the full moon goes back behind the cover of clouds, and the brazen clash of steel calms the mutineers have taken over the ship - the survivors who refuse to join them are to be marooned on a deserted island. A new Captain and Quartermaster have been crowned through election by the motley crew: Ahura, an ambitious Kaldorei seeking to gain a destiny he was never to be given, and Malaki, a gold-lusting and savvy Jungle Troll. Other key crewmen in this ragtag crew include the One-legged Lytharia, still seeking vengeance against the marines of Aldergarde, Crambrunch Jagshambler, a freedom-lusting fishergnome, and Nasty Snot: a violent worgen brute, with a penhance for violence and cruelties.

With their merchantman ship flying the crossbone colors, the Motley Crew remain strict on the old Captain's course to Pandaria. But they do not seek to peacefully trade spices or silk, rather take their fortunes with force.

The Golden Age of piracy lives on...


  • ANdreiusus likes this

check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#6 RoberTheForlorne

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Posted 08 October 2017 - 10:15 AM

Yarr.


I am the thiccest.

I am the Roy.

I am the thiccest of Roys.

I am Thiccroy.

 

 

 

 

***

 

Relax

 

Writing a book, come and beta read it, why doncha?
https://rpheaven.org...ndpost&p=164027
 

Spoiler

My Stories


#7 ANdreiusus

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Posted 16 October 2017 - 12:10 PM

That Nasty Snot guy sounds really nice.

i like the project. would smash. 10/10


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#8 Storrent

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Posted 16 October 2017 - 11:23 PM

i'm disappointed that you theme isn't the golden age by woodkid

mm good album

---

Is this still up and running? Pirate rp is pretty tasty


  • ANdreiusus likes this

e73Tslt.png

NuVumIx.png

hmm


#9 Wo0d Glue

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Posted 17 October 2017 - 04:20 PM

mm good album
---
Is this still up and running? Pirate rp is pretty tasty

Yes, the guild is still running albeit I'm uncertain how active and engaged members are while I'm gone during the weekdays. I'll be able to commit fully starting the 26th of November or so.

In the meantime I do events during the weekends I'm available, but if you see any crewman online anytime you may contact them.

check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#10 RoberTheForlorne

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Posted 18 October 2017 - 12:53 PM

amp-quot-never-trust-an-elf-amp-quot-lor


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I am the thiccest.

I am the Roy.

I am the thiccest of Roys.

I am Thiccroy.

 

 

 

 

***

 

Relax

 

Writing a book, come and beta read it, why doncha?
https://rpheaven.org...ndpost&p=164027
 

Spoiler

My Stories


#11 RoberTheForlorne

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Posted 05 November 2017 - 03:13 PM

Yarr.


I am the thiccest.

I am the Roy.

I am the thiccest of Roys.

I am Thiccroy.

 

 

 

 

***

 

Relax

 

Writing a book, come and beta read it, why doncha?
https://rpheaven.org...ndpost&p=164027
 

Spoiler

My Stories


#12 Wo0d Glue

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Posted 12 November 2017 - 04:37 PM

As my grand return on the 25th draws near, The Golden Age will soon launch fully with a bang: a major storyline whose consequences shall rattle the bones of every jack-tar worth his salt, be he of a heart golden or black...

Here is a teaser for what is to come.

Spoiler


  • ANdreiusus likes this

check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#13 Wo0d Glue

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Posted 28 November 2017 - 11:55 AM

The Second Mutiny

After the rather uncharismatic and unsuccesful Captain Ahura failed in his duties as the crew's leader, especially after the crew suffered greatly at the hands of a measly salvage barge, the despicable pirates of The Motley Crew launch yet another mutiny. Ironically this time, against the man who led them in the mutiny against Captain Wilker, the Maverick's previous owner. After a much-heated debate between the crewmen (and particulary the young One-Legged Lyth), the previous Quartermaster Malaki is elected Captain and his close friend Crambrunch voted into position of Quartermaster. Infuriated, Lyth takes her leave from the crew. The pirates now device a new scheme, to prey upon Venture Company river shipping in Stranglethorn...

Spoiler


check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#14 RoberTheForlorne

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Posted 28 November 2017 - 02:42 PM

Fuck you guys, I'm leaving!

-Lyth being smart.


I am the thiccest.

I am the Roy.

I am the thiccest of Roys.

I am Thiccroy.

 

 

 

 

***

 

Relax

 

Writing a book, come and beta read it, why doncha?
https://rpheaven.org...ndpost&p=164027
 

Spoiler

My Stories


#15 Nortwin

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Posted 28 November 2017 - 07:18 PM

Join The Golden Age or else.


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#16 Wo0d Glue

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Posted 03 December 2017 - 10:56 PM

It grows.

Spoiler

The Golden Age of Piracy lives on...


check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#17 Tazzy

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Posted 04 December 2017 - 02:23 AM

but i thought the sun set on the golden age

not even our cutlasses of cosmic steel could stop fate



Eat shit, Asshole


Fall off your Horse


#18 cool traius guy

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Posted 07 December 2017 - 01:16 AM

in another life i may have been around to see this project and help u make npcs like b4 . .. .

 

but u r a good lad sir wood and best of luck


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#19 Wo0d Glue

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Posted 07 December 2017 - 01:34 PM

in another life i may have been around to see this project and help u make npcs like b4 . .. .

but u r a good lad sir wood and best of luck

dw matie ur npcs live on in the 5th edition of shipwreck shore

check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#20 Wo0d Glue

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Posted 11 December 2017 - 10:26 PM

Rise and Fall of the Motley Crew

 

Great bounties would be theirs as The Motley Crew made way to Azshara. Despite managing to destroy the mapped-out Venture Co stash their scheme against the Goldstein dynasty of Bilgewater Harbor went with great success. A few of the crewmen snuck into the guarded Mansion while the rest of the crew remained far from the City, luring out the Goldsteins with a captive disguised as their son being the bait. Enraged upon finding that the hostage is not his true son, the crew make off with a chestful of ransom all while Goldstein's lackeys are at their heels. In their retreat, two of the crewmen die. After sailing off to a hidden cove, days of long wait awaited the men aboard The Maverick. No news from their men in Bilgewater, sent to rob the Goldstein mansion.

 

Almost a week later, a brig with her mainmast shot in half and a half-starving crew of six steered into the dock: the golden sails of the Goldstein dynasty in hear foremast. Indeed, it was the lost crewmen of the Motley Crew, with quite a tale to tell: and a hold full of loot. Gleefully, the Motley Crew under the now ill-reputed Malaki, now called Captain One-Tusk, scuttled The Maverick and used salvage from her to repair the potential terror that was the brig: renaming her The Merry Monarch as they made way back to Shipwreck Shore with a hold's worth of loot. To think that such a crew of ragtags and knaves would so quickly rise to such devilish potential and notoriety. But this was, perhaps not to last.

 

The crew return to Shipwreck Shore to find the Tirasian garrison reinforced. Drunk on riches, they belay heeding this hint of a warning, and race to The Dirty Hole followed by a train of golddiggers, street whores and washed-up sailors eager to join their ranks. A great feast of hedonistic carousing is had at the filthy tavern, with song, dance, ale and platter upon platter of onion-marinated dog (the chef's speciality). As the night grows old, many of the crewmen retreat to the upstairs brothel to enjoy the most sinful of the flesh, while the others rest half-drunk. But as all seems as well as could ever be for a pirate, the door is burst in. The harsh Captain Claudius Madrelle and his Veteran Marines seize the tavern, and while many of the patrons manage to flee through a secret Troll catacomb beneath the tavern, many of the patrons and crewmen are arrested and hauled off to Fort Aldergarde's prison to await trial and ineviteble execution.

 

Led by the seemingly resourceful Innkeeper, Saint-Eyes, the few crewmen that remain, patrons, and discourged militiamen, gather in the secret brewery to form a desperate resistance against the tyrannical occupation. With a meager stash of muskets and ammunition supplied to them by a local sugar magnate, the rebellious locals and pirates start a guerilla run in the streets of the ramshackle colony - ever plotting their survival and the occupants downfall. With most of The Motley Crew locked up and awaiting execution, including the feared Captain One-Tusk, Quartermaster Largo, nicknamed "The Inked Imp" for his devilish schemes, has vowed to get his mates free.


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