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@  dr3ad : (24 November 2018 - 01:38 PM)

Couple of thousand new/missing gameobjects have been added. Check out the full list here.

@  dr3ad : (23 November 2018 - 02:56 PM)

Fixed 'failed to retrieve' pw field in account panel.

@  dr3ad : (17 November 2018 - 06:41 PM)

Server is once again online and website is back up and running, so you can login/register. 7.3.5 changelog can be viewed here.

@  dr3ad : (11 November 2018 - 11:36 PM)

Changelog coming soon.

@  dr3ad : (11 November 2018 - 11:36 PM)

Server is online. Download new client here https://rpheaven.org...nnection-guide/

@  dr3ad : (11 November 2018 - 07:44 PM)

Server is undergoing restart and updating to 7.3.5, new client link will be posted in a bit. Stay tuned.

@  dr3ad : (08 November 2018 - 01:07 PM)

Do not build anything important starting from now as we're taking backup and upgrading to 7.3.5 first in the next couple of days, as a part of transition to BFA.

@  dr3ad : (03 November 2018 - 08:52 PM)

Fixed Sign Maker in Gameobject Forge.

@  dr3ad : (20 October 2018 - 03:52 PM)

Fixed the annoying downtime that would happen quite often. Server restarter is now working at 100% again

@  dr3ad : (09 October 2018 - 07:06 PM)

Fixed all client related Connection Issues & Errors. Just run .exe again

@  dr3ad : (15 September 2018 - 01:07 AM)

IMPORTANT ANNOUNCEMENT: For everyone having connection issues please redownload client from here!

@  dr3ad : (29 August 2018 - 07:05 PM)

Fixed all of the voting sites, now you can earn up to (3x3)x2 = 18 silver coins per day!!!

@  dr3ad : (10 August 2018 - 07:44 PM)

RPH: Battle for Azeroth + New Project (must read). View here.

@  dr3ad : (18 July 2018 - 11:31 PM)

If you're getting BLZ51900002 error change your DNS server settings to google's 8.8.8.8 (if you dont know how to do this google it)

@  dr3ad : (04 July 2018 - 10:37 AM)

Fixed issue where some members would get "You're not allowed to visit this community" error

@  dr3ad : (30 June 2018 - 06:19 PM)

Added commands .gob massmove #EntryID #Distance #f/l/w/d/u & .gob massrel #EntryID #Distance #f/l/w/d/u (those two commands move all entries in specified direction, as well as .aura list which displays all "hidden" auras on the character

@  dr3ad : (27 June 2018 - 08:53 PM)

Added new commands .gob massreplace #EntryID #NewEntryID and .gob massscale #EntryID #Scale

@  dr3ad : (18 June 2018 - 03:21 PM)

Donator Extended rank has been changed a bit. Read more here.

@  dr3ad : (07 June 2018 - 10:24 PM)

RPHLite AddOn is now available for download, it's a must have addon and will ship with RPHTiny client by default from now on. Read more here.

@  dr3ad : (31 May 2018 - 02:35 PM)

New reward Book Forge has been added! Read more here.


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how the fuck does gob state work


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8 replies to this topic

#1 Erkorr

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Posted 22 April 2018 - 10:34 AM

dont fucking say "durr it activates stuff permanently xD"

 

don't.

 

its a fucking enigma that won't ever be explained. using it on doors makes them permanently open, but .gob act already does that. using it on objects like 7lg_legion_portal01.m2 makes them activate or break depending on the state.

 

using it on objects like 6sm_nerzhulritual_state.m2, doesn't do jack shit. what the fuck is this command? what the fuck does it do? why the fuck doesnt it work on half the objects that actually have animations? can we ever get a fucking explanation please


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#2 Illarian

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Posted 22 April 2018 - 11:07 AM

Lol u stupid

It activates stuff permanently xD

 

Jokes aside, I've tried using .gob state to stop a lot of spell effects (like the Druid efflorescence) from continously flashing, it didn't work. Would be nice if it did though.


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#3 just 'Neth'

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Posted 22 April 2018 - 01:37 PM

there are different ways to use it


some gobjects have an inactive and activate state. you can get the activated state with .gob act, but it might not persist.


it will if you use e.g. .gob state 1 3 though


there's also a .gob state input to make e.g. doors unable to be clicked. Think it's .gob state 0 3


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#4 Erkorr

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Posted 22 April 2018 - 02:00 PM

yes but why the fuck does it work on .5% of objects

 

why do objects with dozens of animations not work at all with any of these inputs



#5 dr3ad

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Posted 22 April 2018 - 06:48 PM

yes but why the fuck does it work on .5% of objects

 

why do objects with dozens of animations not work at all with any of these inputs

 

because the animations you're talking about are not states but *animations*



#6 dr3ad

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Posted 22 April 2018 - 06:56 PM

yes but why the fuck does it work on .5% of objects

 

why do objects with dozens of animations not work at all with any of these inputs

 

anyways

 

.gob state #StateType #State

 

If #StateType < 4 

 

then #State is

GO_STATE_ACTIVE             = 0,                        // show in world as used and not reset (closed door open)
GO_STATE_READY              = 1,                        // show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE = 2,                        // show in world as used in alt way and not reset (closed door open by cannon fire)
 
 
 
otherwise if #StateType equals 4
 
then #State is the custom animation ID, e.g on some Fireworks gobject model the .gob state 4 3 would play custom anim fire the fireworks

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#7 Erkorr

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Posted 23 April 2018 - 07:24 AM

that just leads me back to a suggestion i had like 3 years ago

 

 

can we have a gob animation command it'd make using spell objects actually viable



#8 dr3ad

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Posted 23 April 2018 - 04:12 PM

that just leads me back to a suggestion i had like 3 years ago

 

 

can we have a gob animation command it'd make using spell objects actually viable

answer is above, use 4 as statetype



#9 Erkorr

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Posted 23 April 2018 - 04:22 PM

answer is above, use 4 as statetype

that didnt even work though

 

i tried it on like 4 different spell objects and none of them worked; try it yourself because at this point i think the command is just so incredibly convoluted that i dont understand what the fuck is going on

try one of these:

 

710077 - 6fx_archimonde_soulpillartarget_statebase.m2

607245 - 6sm_nerzhulritual_state.m2