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@  dr3ad : (17 October 2019 - 01:15 AM)

Added feature "Lookup retail NPC equipment" to the account panel for the upcoming item forge, can be seen on the right.

@  dr3ad : (16 October 2019 - 12:41 PM)

18 hours uptime. #record

@  dr3ad : (14 October 2019 - 08:56 PM)

Fixed some important performance issues, server back online

@  dr3ad : (13 October 2019 - 04:20 PM)

Server is up again, fixed some crash issues.

@  dr3ad : (12 October 2019 - 11:54 PM)

Server back online.

@  dr3ad : (12 October 2019 - 11:49 PM)

Server up in 3 mins. Applied some fixes.

@  dr3ad : (10 October 2019 - 09:49 PM)

Server has been started. Up in 3 mins.

@  dr3ad : (10 October 2019 - 09:47 PM)

5-10 mins downtime while we apply some changes

@  dr3ad : (10 October 2019 - 05:05 PM)

9 hours uptime #record. Thanks everyone for testing.

@  dr3ad : (09 October 2019 - 08:32 PM)

You can now spawn/create NPCs that have BFA Display ID without getting "Can't find NPC error" once you try to spawn NPC in-game.

@  dr3ad : (09 October 2019 - 02:57 PM)

Fixed restarter, server back online.

@  dr3ad : (09 October 2019 - 02:39 AM)

Added about 23k more .wmo gameobjects. Full list of gameobjects will be posted soon.

@  dr3ad : (08 October 2019 - 07:20 PM)

Fixed .phase promote command and loading of phase ranks

@  dr3ad : (08 October 2019 - 06:36 PM)

BFA Races added to NPC template creation page.

@  dr3ad : (08 October 2019 - 04:34 PM)

Fixed the "Failed to retrieve" password error that some people may have gotten in their web account panel. Check your panel again now.

@  dr3ad : (08 October 2019 - 04:28 PM)

Also there's been a known issue with incorrectly copied TRP or TRP in general that gives you disconnect as soon as you login. If you have this issue try deleting TRP then logging back in.

@  dr3ad : (08 October 2019 - 04:19 PM)

Added website feature "Fix character DC problem" in account panel which will fix characters that you get disconnected on when you login.

@  dr3ad : (08 October 2019 - 03:45 PM)

.gob state command fixed, you can do .gob state 0 3 now to activate light gobs. Also fixed loading of gameobjects that already had state set previously. Effective on next restart.

@  dr3ad : (07 October 2019 - 08:00 PM)

RPH 735 has just been put up online if you wish to copy over some character related stuff to BFA. RPH 735 will be up for the next 48 hours. However you have to set new realmlist: SET portal "leg.rpheaven.org"

@  dr3ad : (07 October 2019 - 07:36 PM)

Another crash fixed


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Wo0d Glue's Pattern Based Combat System

rp combat oh no spooky rng!!

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22 replies to this topic

#1 Wo0d Glue

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Posted 13 January 2019 - 11:48 PM

Hello everyone.

 

Around a year back I posted a thread for a combat system I designed. It was flawed however, most of the criticism given was how RNG-centric it was. The new system I designed, primarily for use in The Golden Age, has more of a focus on player decision. It's a bit like rock, paper scissor.

 

At the core of this system is something called "patterns". It can also be called a "move". It is simply something you do in your turn. The various melee combat patterns have the following base properties:

1. An attack pattern counters a respective defense pattern and vice-versa

2. An attack pattern is countered by a respective defense pattern and vice-versa

3. Is equal to a respective pattern and thus require the combatants to roll.

 

Attack patterns also require the attacker to pick a location. Even if you bypass your enemy's defenses, you might miss. Thrusting at someone's weapon arm or head isnt that easy, for example.

There are also rules for the basic firearms, rules for wounds(bleeding and shock), and rules for archetypal weapons.

The system is designed around swashbuckling sailors and Human-esque races, so it doesnt have any race statistic and doesn't include all possible weapons. It is however, very flexible, and I often modify the rules on the spot if the DM'd situation requires it.

 

Without further a due:

 

Combat structure

Spoiler

 

Patterns

Spoiler

Damage

Spoiler

Location and Locational Wounds

Spoiler

Armor

Spoiler

Ranged Combat

Spoiler

 

Melee Weapons

Spoiler

 

Ranged Weapons

 

Spoiler

 

There we are. Hope you've found any use in this. If you find some errors, or if you use it yourself and find some cheese in it that can be ironed out, give me a holler.

If you'd like to try it, we have an arena where my man Pete enjoys slaughtering newbies.

Spoiler


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check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#2 Red Dorage

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Posted 14 January 2019 - 08:33 AM

too long didnt read


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#3 SalineSeas

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Posted 14 January 2019 - 10:39 AM

the numbers, mason

 

what do they mean


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a bomb!


#4 Ancient of Lore

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Posted 14 January 2019 - 04:45 PM

sorry man I didn't major in math


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#5 Sitra

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Posted 14 January 2019 - 04:46 PM

/e dodges


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#6 Ghunny Boi

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Posted 14 January 2019 - 09:10 PM

how about you just

 

 

do it like everyone else


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#7 Wo0d Glue

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Posted 14 January 2019 - 09:22 PM

how about you just

 

 

do it like everyone else

i dont know how everyone else does it

i dont play with shit rpers


check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#8 Ghunny Boi

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Posted 14 January 2019 - 11:44 PM

i dont know how everyone else does it i dont play with shit rpers
 

but ur gm of the golden age

 

 

OWNED !!!


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#9 Taz

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Posted 15 January 2019 - 01:59 AM

i dont know how everyone else does it
i dont play with shit rpers


You are retard lol
come to Birmingham, ask for Danny G

#10 Wo0d Glue

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Posted 15 January 2019 - 07:30 AM

 

but ur gm of the golden age

 

 

OWNED !!!

 

fkuc..guns 420th post...


check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#11 LOL

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Posted 15 January 2019 - 02:09 PM

this system is really bad

just use your head and git good at rping
you dont need this



#12 Gavinlad

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Posted 15 January 2019 - 03:47 PM

ROCK, PAPER, SCISSORS, SHOOT!


W7yTvF8.png


#13 Wo0d Glue

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Posted 15 January 2019 - 04:47 PM

ROCK, PAPER, SCISSORS, SHOOT!

why didnt u read my book "gnavin"...


check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#14 Gavinlad

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Posted 15 January 2019 - 05:35 PM

why didnt u read my book "gnavin"...

 

i did

 

take my abstaining from making a comment as whatever critisism you want


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#15 ShaOfPride

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Posted 15 January 2019 - 09:44 PM

ok so basically 1 beats 2.

2 beats 3 

3 beats 1 

this doesnt make any sense 1 < 2. 2 < 3.... 3 > 1 ???? WTF . how inconsistent. YOUR SYSTEM IS Dumb


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Come, face me. Give in to your pride. Show me your "greatness".



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#16 Brotherman Billbong

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Posted 15 January 2019 - 09:58 PM

this system seems really unnescessary

 

It's really gimmicky, but the gimmick can't really be worked with as much as you think tbh. The gimmick isn't really that fun to begin with, either. It's like For Honor on paper, except you can't read your opponent. You'd notice that most fun systems do not have a very complicated combat phase, but rather what you can do with builds and your imagination, tools that this system has to provide for people to work with.

Check Dungeon World for an example of a system that's familiar to people already and also introduces a gimmick that's really nice and provokes some imagination, I suppose. Also really good for guilds.


rock it video game players


#17 Wo0d Glue

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Posted 15 January 2019 - 11:01 PM

this system seems really unnescessary

 

It's really gimmicky, but the gimmick can't really be worked with as much as you think tbh. The gimmick isn't really that fun to begin with, either. It's like For Honor on paper, except you can't read your opponent. You'd notice that most fun systems do not have a very complicated combat phase, but rather what you can do with builds and your imagination, tools that this system has to provide for people to work with.

Check Dungeon World for an example of a system that's familiar to people already and also introduces a gimmick that's really nice and provokes some imagination, I suppose. Also really good for guilds.

It's hard to respond to what you've said since you make a broad generalization of a rather large document instead of pin-pointing bits of your critique. I will have to make presumptions then on what you mean.

By "gimmick", I believe you refer to the core gameplay which is really just an extension of Rock, Paper, Scissor, and all the tactical elements that includes. Yes, that in itself can't really be worked with much beyond its core tactical implementations. This is a good thing however. Players themselves don't really need to keep track of anything other than the core patterns, while it's the DM's job to handle wounds and some of the internal rules.

Deeper tactical levels than the basis of RPS is added by the various weapons. A club for example excels at overhead strikes, but the pierces are really ineffective. So, your enemy will propably expect you to do the most effective attacks. They might not expect you do do thrusts then, so you can do that to gain an advantage early on in the fight. The people in my guild have developed some unique strategies for their characters, and even strategies that are different from when they fight players and NPCs. One common tactic is starting the fight with attacks that are easy to land but do little damage, and once they've beaten their enemy enough they go for riskier strikes. This is what I would classify as "builds".

 

The bit above either isn't really complicated either. It's really based on basic knowledge of weaponry. A rapier is good at thrusting. An axe is bad at thrusting, etc. Players dont need to know every single quirk either from the start, that's something to be developed over time, like all forms of games.

 

Lastly, I think your perspective on this thread is entirely wrong. You say stuff like "good for guilds" and "that's familiar to people", and even "Complicated". If I wanted to make something that isn't new, what would be the point in making a post at all? I'm obviously trying to do something that is new.

I haven't been in any other guild for several years and I don't play any DnD-style games. My systems and DMing is entirely based from my own experiences and the critique I get from my guildmembers. And this system is built for a very niche audience(my guild) that enjoys system-heavy, autistically realistic, consequence-heavy, decision making systems like this. The old system I used was purely RNG-based and my members liked that much less than my current one, which we've been using for several months and a lot of events.

I simply posted it here because my guild members have received it very well, and no one I've played with(several of my members have been DMs btw) have played with anything like it, so i figured the rest of the community might appreciate it. If someone wants to take some inspiration from it, like the RPS element and use it for some home-brewing, thats fine. As I said, I'm not always 100% strict to all the rules myself and I often mix in a few bonuses for people with unique weapons or races.

 

If you'd really want to critique it I'm going to need better comparisons and you pointing exactly at what is unnessecary, not fun, complicated, etc, and propose an alternate solution, rather than some half-assed "google it" comment.


check out my epic phases:

1122

5012

 

do you like reading? why not become a beta reader for my epic book?

https://rpheaven.org...aders-for-book/

 

Short stories:

Character biographies:

Spoiler

 



Find me online on the following characters:
Freebooter - DM Character for The Golden Age

The Ugly - Character for Manifest Destiny
Woodglue - Building Character
DJ Pirate - Alt account

 

#18 Brotherman Billbong

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Posted 16 January 2019 - 05:36 AM

also im not going to waste time giving a detailed critique on system which core concept is already looking off to me lmao

and i gave you a name and direction so if you are this convinced that your system is good then dont bother asking for critique


rock it video game players


#19 Russian Ivan

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Posted 16 January 2019 - 10:20 AM

But why?


1.png


#20 Erkorr

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Posted 29 January 2019 - 09:40 PM

lol







Also tagged with one or more of these keywords: rp, combat, oh no spooky rng!!