Good evening kids. Today, we’re going to be learning all abouT rolEPLAY as we have a look into the many different kinds of RPH roleplayers in the wait for BFA, and criticize some in the process. You know, that thing you do with strangers online to escape your lack of coherent social skills and deteriorating mental health in the real world? Haha!
Now quickly children, run to your seats before I take your weekly rations
As we all know, there are many different kinds of roleplayers that call RPH home. Many are enjoyable people with whom we share stories, characters, and jolly times with on a daily or weekly basis. Many are not. From the generic settlement in the middle of nowhere to the private RP project that dies in 3 weeks, we’re all brought together by a common purpose. In this post, I’m aiming to create a discussion based around common noticeable RP traits from person to person, and perhaps give advice on how I personally believe RP from both a community and independent standpoint could be improved. This post may not be for you, but feel free to add your own philosophical ideas.
Of course, these are obviously just my opinions and a few observations. All RP is good RP, when it comes down to it. So long as you and the people involved are having fun there’s no real issue at the end of the day. Live and let live. Yet, there are often seeded issues with roleplayer’s that in my mind tend to plague the community as a whole. I’m here to discuss some and hopefully give helpful advice. Because if you’re intending on putting effort into something, you should put effort into it the right way.
1. Characterization, morality, and reasoning
I’ll start with something decently complex. We’ve all seen people make in-the-moment decisions while RPing, and of course, you’ve probably made a few yourself. Unfortunately over the years I’ve seen a decent amount of people basically throw common sense and pre-established character personality out the window when in reference to making decisions. And it’s understandable, really. It’s not always easy to react the way a character would actually react. But there are often common scenarios from which we could all learn and improve.
2. "Guys look how cool I am"
This is something more narrowed down, and something I've noticed a lot. There’s always that person, no matter where you go, who tries to stand out and just be the most AlpHa guy in the environment of nerds. I understand. I too like attention. Even I, the superior roleplayer, am guilty of this. It's a difficult habit to kill. But that doesn’t mean I go around typing every word into thesaurus.com to write this long speech in /s about how much of a freaking epic guy I am. Yeah everyone likes their time in the spotlight. Everyone likes to give their input. I’m talking about the guys who get so self-consumed that they forget they’re interacting with other people, not heads that talk back.
Step #1: Calm down. Stop worrying so much about how other people are perceiving you. (Srsly, it shows when you sit down alone and don’t talk to anyone because you're shy. Why join a public phase if you’re just going to sit there for 15 minutes? It’s called invis morphing you loser)
Step #2: Think of creative ways to actually interact with others. Read peoples profiles. Preferably don’t just walk up to people with something they could easily see coming. Maybe they have interesting RP hooks amongst their generically written glances.
Step #3. Stop stroking your ego for 10 minutes and actually think on how you could benefit the RP as a whole (this step mostly applies to private guilds).
3. Character Power
Obviously this comes down to subjective taste. However, I can confidently say that most people find little enjoyment in character’s that A. are just over-the-top to the point of stupidity, B. have no capabilities whatsoever, or C. are some tryhard mix of both.
Allow me to demonstrate with a graph:
Obviously this exquisitely crafted piece of artwork doesn’t portray everyone on the power scale but I think it does a good job. In yellow, I put where I think most people on these forums luckily are at in context to their characters judging by the connections I've made ingame. If not, you should probably raise or nerf yourself to around that level. There’s nothing interesting about the apprentice or random guard who has no skills whatsoever (let’s be honest, with the current RP climate, you’re not going to get too many chances at actually developing such a toon properly either). There’s nothing interesting about another poweremoting wannabe god. And there’s nothing interesting about someone hanging in the middle who just performs his assigned role perfectly. It’s okay to make mistakes. It’s okay to fluctuate mildly. They’re pixels bro. And yeah, obviously different character roles are going to be more powerful than others, but personally I believe people should remain somewhat at the downlow. It’s always made for more engaging storytelling. Every movie ever made would suck if the protag just used their hidden light powers to help them finish the story. Character death too plays into this. Another element of engageability in my opinion involves the fact that your random character could die at any moment in a dangerous situation. If you’re outplayed or outsmarted logically in a legitimate scenario, best just take the full-on character death if you ask me.
4. Female Characters
It’s come to my attention that men on this server don’t really know or haven’t figured out the details of portraying an interesting woman. Wow, what a surprise.
It’s difficult to give tips on this. My main tip is to obviously just… not do it.
But to you mutts out there who insist on roleplaying strong independent female characters who get off by owning all the masculinity in the room: just stop. Nobody likes you. I don’t think I can recall a single well-rped female character played by a male in a good while. Put more thought into your barbie doll if you’re dead-set on being a weird cunt.
5. Public RP in general
There's not much to touch on here because this has been done to death and I don't think I'd be providing anything new. All I can give is a few dot-points for would-be phase owners. Obviously this is in reference to what I've recently seen as popular.
- If you're going to make a generic town, atleast give it character. Story npcs, actual good building and decoration, a plot to fulfil, trade demands to be met, good political
roleplay. Make actual citizens patrolling the area not just guards. If you want an example on how to build an interesting town environment, look at Aldervale (phase #6). I never did much RP there but I respected their building a lot. Last I checked it had a password, but I'm sure some of you remember the phase anyway.
- Stop hosting horror phases please. 90% of them are bad and just come across as failed grimdark bullshit.
- Don't be afraid to kick people as an admin or phase owner. You don't need to be the next Quintus Harmont with 80+ people in your phase at once. If you see someone with a ridiculously horrible TRP or someone who's just disturbing the quality, remove them. You're not obligated to keep them there.