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@  dr3ad : (17 October 2019 - 01:15 AM)

Added feature "Lookup retail NPC equipment" to the account panel for the upcoming item forge, can be seen on the right.

@  dr3ad : (16 October 2019 - 12:41 PM)

18 hours uptime. #record

@  dr3ad : (14 October 2019 - 08:56 PM)

Fixed some important performance issues, server back online

@  dr3ad : (13 October 2019 - 04:20 PM)

Server is up again, fixed some crash issues.

@  dr3ad : (12 October 2019 - 11:54 PM)

Server back online.

@  dr3ad : (12 October 2019 - 11:49 PM)

Server up in 3 mins. Applied some fixes.

@  dr3ad : (10 October 2019 - 09:49 PM)

Server has been started. Up in 3 mins.

@  dr3ad : (10 October 2019 - 09:47 PM)

5-10 mins downtime while we apply some changes

@  dr3ad : (10 October 2019 - 05:05 PM)

9 hours uptime #record. Thanks everyone for testing.

@  dr3ad : (09 October 2019 - 08:32 PM)

You can now spawn/create NPCs that have BFA Display ID without getting "Can't find NPC error" once you try to spawn NPC in-game.

@  dr3ad : (09 October 2019 - 02:57 PM)

Fixed restarter, server back online.

@  dr3ad : (09 October 2019 - 02:39 AM)

Added about 23k more .wmo gameobjects. Full list of gameobjects will be posted soon.

@  dr3ad : (08 October 2019 - 07:20 PM)

Fixed .phase promote command and loading of phase ranks

@  dr3ad : (08 October 2019 - 06:36 PM)

BFA Races added to NPC template creation page.

@  dr3ad : (08 October 2019 - 04:34 PM)

Fixed the "Failed to retrieve" password error that some people may have gotten in their web account panel. Check your panel again now.

@  dr3ad : (08 October 2019 - 04:28 PM)

Also there's been a known issue with incorrectly copied TRP or TRP in general that gives you disconnect as soon as you login. If you have this issue try deleting TRP then logging back in.

@  dr3ad : (08 October 2019 - 04:19 PM)

Added website feature "Fix character DC problem" in account panel which will fix characters that you get disconnected on when you login.

@  dr3ad : (08 October 2019 - 03:45 PM)

.gob state command fixed, you can do .gob state 0 3 now to activate light gobs. Also fixed loading of gameobjects that already had state set previously. Effective on next restart.

@  dr3ad : (07 October 2019 - 08:00 PM)

RPH 735 has just been put up online if you wish to copy over some character related stuff to BFA. RPH 735 will be up for the next 48 hours. However you have to set new realmlist: SET portal "leg.rpheaven.org"

@  dr3ad : (07 October 2019 - 07:36 PM)

Another crash fixed


The Galewalkers

KulTiras Kul Tiras Tirasian Kiradore Galewalkers Adventure Progressive

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26 replies to this topic

#1 Kiradore


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Posted 27 April 2015 - 05:20 AM



       Phase ID: 13484.

                                                        Affiliation: Alliance, Kul Tiras primarily. 

                                                        Census: Twenty.

                                                        Recruitment Officers: Gallen, Abbigale Waymire, Alexzandir, Alverold.



 The call of the sea infects the hearts of many who stride the vast lands and rugged mountains. The

majesty of the deep blues and the embrace of the salty winds. Kul Tiras has attracted many who hear the call. Tradesmen and sea loving men and woman and children from all over have migrated to the great ports of the Isles. The Tirasian people love their land and their people, tending to be closed off to others. Though they have never forgotten their allies. While not living in the best of times, they keep their heads high in hopes of a brighter future, and aid from their allies. Daelin was the peak of their greatness, however. Many have followed his word and actions as law. A decorated war hero and a devoted leader, as well as a hatred for the Orcish Hordes. A burning one that kept them warm in their marshy towns, and kept them loyal to the Alliance's cause.

Sadly, his passing hurt Kul Tiras and her people greatly. Losing their leader and without his daughter, the 

nation began to question their future. In the wake of this distress, Jaina has caused widespread controversy among the Isles. She has been called a traitor by some, a Hero by others. Her focus to make peace with the Orcs leaving many to question her judgement, but more importantly, has left the true threats of Kul Tiras to bubble and boil. Not only do the Naga, Murlocs and the Bloodsail take advantage of the obvious weakness, but the Alliance has lost interest. With the widespread destruction of much of Kul Tiras fleets through the second and third wars, their usefulness faltered. Towns became sacked, militants formed and civil dispute became widespread. It was at this point that a small group of loyalists, proud and true to Kul Tiras only, bid farewell to their home and sought riches and greatness across the seas.

With only the wind at their back and a grudge upon their hearts, the Galewalkers have sworn to bring glory to a

forgotten nation. Finding allies anywhere and everywhere they can, they set out with a band of fortune hunters, open hearts and mercenaries to seek their initial goal. To not only bring glory to Kul Tiras, but to find it once more. Lost during the great Cataclysm, the isles no longer crest the horizon, but lie somewhere further. Kul Tiras was once a great ally and a force to be reckoned with. None know what the future holds, and the kingdoms of the Alliance may need all the help they can get in the coming months.



  • Phase will remain IC 24/7 once building is complete.                        
  • Alliance only unless stated otherwise. Will be working on                               
    Horde settlements as well in the future.                                            
  • Refrain from breaking immersion.                                  
    This is the only warning that will be given.                      
  • If you wish to bring in custom lore,                                                              
    contact a guild officer first. We allow some expanded,
    but no crossover stories like Warhammer or Lord of the Rings,
    nor lore breaking/bending/relations.
  • If you wish to establish a camp, do ask!
    This phase may be shaped by any player within reason.
    An officer will do so at their own convenience. 
  • If you wish to engage in an event or find one
    of our event triggers, let us know! We are open
    to conflicting events or diplomatic events, depending
    on what it is you wish to do. We will also have quests
    that will be posted VIA this topic.
  • Want to be an official DM of this phase and future phases?
    Let me know.
  • Other obvious rules are obvious. Don't be a dink.


Message me or post here if you wish to join. We'll have a small chat and proceed from there.



General Guild and Phase Information

  • Due to the Alliance only setting at the current moment, only Alliance PLAYABLE races are welcomed. There is a new race that will be welcomed in the future after a side-story line, but more information on that later.
  • Death Knights should have a reason before entering any town in this phase.
  • Warlocks should be incognito. An obvious necromancer or warlock will be dealt with accordingly.
  • I request specifically no prestige or variant class join or apply without previous consent. My only reasoning is that these types are people are incredibly powerful. I don't want a Khadgar or Tirion barging in without approval of the dungeon masters.
  • We acknowledge and abide by some aspects of the RPG. It'd be more difficult to list what, so conflicts will be explained should any arise. 

Things to consider when making your Tirasian Human/Dwarf/High Elf (other nationalities do not apply, nor are these mandatory).

Interactions with other Human Nations:

  • Gilnean in any form may have a negative stigma around them from Tirasian people due to Gilneas abandoning the Alliance.
  • Alteraci may be outright hated.
  • Strom's are well respected.
  • Stormwindian are highly praised due to Daelin's devotion and Jaina's.
  • Lordaeronian are well respected.

Interactions with other Races:

  • Dwarves and Quel'dorei are common folk on the Isles. Most likely would be well respected.
  • All other Alliance races are personal preference. 
  • Tirasian and Orcs do not mix. I don't personally feel there is a way to justify a friendship with them, but hey, Jaina has. Not so much anymore, but still.
  • Pandaren can be hit and miss. Most likely Daelin's forces who saw Chen in Theramore working with the Horde might cause a negative opinion of them.

Housing in Phase 13484

Housing for shops or living is available in phase 13484. All are Rent based unless you are an official of the guild. Each require activity of 5 days, if you are absent past that without reason, your character will be evicted from their shop or home. 

Shop Info:

One may rent a shop or stall so long as they abide by the town's rules and have good sales. Sales go toward keeping the shop in your name; lack of sales will force the town to evict you. All towns in this phase have a strict law against selling demonic artifacts or anything of a dark and unnatural power, as well as narcotics and unsavory items. If you do plan to break the law, don't be so obvious about it at least.

Home Info:

Housing is rent-able by any player that fits the phase criteria which is currently only playable Alliance races. To keep housing, rather than currency exchange, one must perform tasks for the town. Once every five days, your character will be expected (if not asked) to do something for the Wildhammer or Tirasian. Chopping wood, clearing out the fields of rodents, herding goats, clearing the coast of Naga and so on.


Phase Setting


Phase ID : 52832 / 52834

Teleport Tags: CrestwindHeights : WaileysWall-WaileysWallRear : FortWailey

Faction Availability: Alliance : Open  |  Horde : Closed.

Time of Day (.look item Skybox): Night. (nighttime) 



Situated on the mountain side of the southern Wetlands, Crestwind is a small farming and fishing community nestled on one of the lower bluffs of the great mountains of Khaz Modan. Many remnants of the Carolinas' Wake call this their home. Originally a farming community of the Wild Hammer Clan, they have welcomed their friends of the Sea with open arms and friendship. Crestwind is one of their main supplies for food and other tailoring crops, as well as livestock. 


Currently Hosting (Y/N): N

Currently Active Dungeon Masters (Y/N): N

General Populous: Wildhammer Clan, Kul Tiras refugees and Galewalkers (various Alliance races) 

Terrain: Wetlands, tundra, constant rain/snow. Hot humid summer days.


Available Homes: 

Available Shops:

Available Story Missions:

Available Side Missions:

Available Resource Missions:


Fort Wailey / Wailey's Wall

Situated on the snowy mountain side of Dun Morogh, Waileys Wall sits high above the sea and the Emerald Gale, keeping watch on the horizon for good omens and fair nights. The razor thin trail leads up the mountains side to Fort Wailey, where the Emerald Gale have set up base camp. It rests on the southern end of a large valley of woodland and snow. Watched over by the Bronzebeards, they have welcomed their seafaring neighbors with a forgotten kindness. Wailey's Wall supplies mainly mineral ore and timber.


Currently Hosting (Y/N): N

Currently Active Dungeon Masters (Y/N): N

General Populous: Bronzebeard Clan, Baradin's Wardens, Quel'dorei and Galewalkers (various Alliance races)

Terrain: Snowy mountains, windy, constant snow and clouds. Cool sunny days.


Available Homes: N/A 

Available Shops: 

Available Story Missions:

Available Side Missions:

Available Resource Missions:



The cold and barnacled port of Moorside was once a warehouse community. It was the main storage area for most of the trade companies that operated throughout Khaz Modan and Stormwind. With the Menethil Harbor lain to ruin after the Cataclysm, this small port had to adjust to the rather vast influx of ships and traders wishing to continue business, regardless of hard times. With the town now overpopulated and packed to the gills, plans to branch inward into the Wetlands have taken root. The Galewalkers meet here sometimes and have a few acquaintances on the inside.


Currently Hosting (Y/N): N

Currently Active Dungeon Masters (Y/N): N

General Populous: Baradin's Wardens and Galewalkers, Dwarves, Gnomes, Humans and Neutral Traders

Terrain: Windy port town, cold briny air at night, humid hot days.


Available Homes: N/A 

Available Shops: 

Available Story Missions:

Available Side Missions:

Available Resource Missions:


  • vadeous, Righteous Dingo, RichHomieVoraka and 4 others like this


#2 Kiradore


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Posted 27 April 2015 - 05:20 AM



 A74qPsS.png              oPPvLCw.png


The Carolinas' Wake is a Tirasian fishing vessel                             The Emerald Gale is a light  Corvette employed

under the previous command of Harkland Waymire.                       by the Baradin's Wardens. Previously in service 

It was commandeered and refurbished as a transport vessel          to the Kul Tiras navy, Stromgarde brokered a  deal for 

for Tirasian diplomats and a small company of trained fighters.      its use in defending a strategic prison. Outfitted with 

After her father's passing, Abbigale Waymire became                     eight  cannons, the Emerald Gale became the main 

Post-Captain and sailed the seas with her crew, seeking                 source of transportation for the Galewalkers as well

out work and riches to bring back to Kul Tiras, for                          as support since the tragedy of the Carolinas' Wake. 

the other nations had all but forgotten her.                                     She is currently docked off the coast of Crestwind,                                                                                                                                                                                                                  awaiting orders.


Captain: Abbigale Waymire.                                                          Captain: Louis Taylor

Crew: N/A                                                                                     Crew: 22

Status: Shipwrecked off the coast of Darkshore.                            Status: Docked off Khaz Modan.

Benefits: N/A                                                                                Benefits: Accesses .tele to shore locations.

                                                                                                                 Quick/Cheaper access to resources for                                                                                                                                                                                                                                       supplies/munitions and construction.










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#3 Kiradore


    The Crestfallen

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Posted 27 April 2015 - 05:20 AM


Prologue - Our Support...



The Lead.

ETA to be announced.



#4 Richard Ashcroft

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Posted 27 April 2015 - 08:52 AM

Looks promising!


#5 vadeous


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Posted 27 April 2015 - 12:52 PM

Looks really good. Best of luck with this!


Leander Lyonfort, Reiyan Embershield and Keane Ashengrove

#6 Romeo


    Vadeous <3

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Posted 27 April 2015 - 12:52 PM

Neat template and an interesting guild by the gist of it. Keep it up!

thin ice

#7 Righteous Dingo

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Posted 27 April 2015 - 02:40 PM

You mention DM's, tell me more.

#8 Sir George of Sredets

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Posted 27 April 2015 - 02:53 PM

Seems promising, I look forward to this.

#9 Kiradore


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Posted 28 April 2015 - 06:54 AM

Thank you.


Righteous Dingo, I will message you tomorrow with my plans and the necessity for phase designated Dungeon Masters. I don't want to get too complicated with minor details, but I do enjoy more detailed guilds that actually require an effort to make your mark. Considering the amount of backlash a revival of a lost Alliance nation would spark, we can expect many Horde VS Alliance conflicts as well, therefore starting up a counterpart Horde mission, towns and bases as well as guild in the future. 


I also had a long day at work, so this still isn't done. Also working on another side project for a few friends, but getting things in order for the Galewalkers. 


#10 Richard Ashcroft

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Posted 28 April 2015 - 10:02 AM

"Neat template"


#11 Mysterious_Gypsy



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Posted 28 April 2015 - 05:25 PM

Romeo pm me more please.
osman sucks

#12 Jan


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Posted 28 April 2015 - 09:15 PM

Dear god, Kiradore. Such quality stuff. Wish I could join. 

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#13 Kiradore


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Posted 29 April 2015 - 01:36 AM

Thank you, Jan. <3 Who said you cant? 


#14 Cdn1065



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Posted 02 June 2015 - 04:27 AM

This looks absolutely fantastic. I'd love to have the <Kingdom of Alterac> be involved with you. We're posting our own forum up tonight or tomorrow.

#15 Hernando


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Posted 03 June 2015 - 12:12 AM

Absolutely 19/10 but get on and group me please I want to rant about zombies

#16 RichHomieVoraka



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Posted 03 June 2015 - 01:25 AM


Voraka Zin'rah - Gurubashi Warlord X

Jokbawa - Jungle Troll Cannibal X


Rocket Fizzwatts

Edmond Web




#17 Kiradore


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Posted 03 June 2015 - 01:52 AM

This looks absolutely fantastic. I'd love to have the <Kingdom of Alterac> be involved with you. We're posting our own forum up tonight or tomorrow.


I think it would be a fun venture. Mind you, we don't represent Kul Tiras as a whole, rather a small band of loyalist and Alliance adventurers. We will be operating in that area, however so we could definitely collaborate hosting or events.


On a different note, work eats my life and the flu kicks my ass. I've been lazily finishing this, however the first two areas are just about complete.


#18 Kiradore


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Posted 23 June 2015 - 06:39 AM

Throughout Alliance controlled regions, your character may see these flyers posted within many large cities and settlements of the Eastern Kingdoms and Kalimdor.




http://fur.ly/bwlj - Flyer link.


#19 TheKaldorei1


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Posted 24 June 2015 - 08:03 PM

How fucking wierd, I actually have a Kul Tiras - But I never got to making a guild page :/


#20 Hieronymus



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Posted 29 June 2015 - 12:28 PM

So this is beautiful.

Also tagged with one or more of these keywords: KulTiras, Kul Tiras, Tirasian, Kiradore, Galewalkers, Adventure, Progressive